Comments (1)
The Angry Ninjas sample crashes on iOS 7. The stack trace says:
System.TypeInitializationException: An exception was thrown by the type initializer for Microsoft.Xna.Framework.Graphics.GraphicsDevice
2014-02-12 21:15:36.343 AngryNinjas[16115:60b] Unhandled managed exception: An exception was thrown by the type initializer for Microsoft.Xna.Framework.Graphics.GraphicsDevice (System.TypeInitializationException)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize () [0x00081] in c:\Users\rene\Source\Repos\MonoGame\MonoGame.Framework\GraphicsDeviceManager.cs:380
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice () [0x00001] in c:\Users\rene\Source\Repos\MonoGame\MonoGame.Framework\GraphicsDeviceManager.cs:124
at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize () [0x0003f] in c:\Users\rene\Source\Repos\MonoGame\MonoGame.Framework\GamePlatform.cs:268
at Microsoft.Xna.Framework.iOSGamePlatform.BeforeInitialize () [0x00001] in c:\Users\rene\Source\Repos\MonoGame\MonoGame.Framework\iOS\iOSGamePlatform.cs:188
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00008] in c:\Users\rene\Source\Repos\MonoGame\MonoGame.Framework\Game.cs:739
at Microsoft.Xna.Framework.Game.Run (G
ameRunBehavior runBehavior) [0x00027] in c:\Users\rene\Source\Repos\MonoGame\MonoGame.Framework\Game.cs:466
at Microsoft.Xna.Framework.Game.Run () [0x00001] in c:\Users\rene\Source\Repos\MonoGame\MonoGame.Framework\Game.cs:456
at AngryNinjas.Program.FinishedLaunching (MonoTouch.UIKit.UIApplication app) [0x0000c] in c:\Users\rene\Source\Repos\AngryNinjas\AngryNinjas\Program.cs:36
at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication:UIApplicationMain (int,string[],intptr,intptr)
at MonoTouch.UIKit.UIApplication.Main (System.String[] args, System.String principalClassName, System.String delegateClassName) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/.pmcs-compat.UIApplication.cs:38
at AngryNinjas.Program.Main (System.String[] args) [0x00001] in c:\Users\rene\Source\Repos\AngryNinjas\AngryNinjas\Program.cs:44
Debugging session ended.
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Related Issues (7)
- iOS Bundle Signing key set to Kenneth Pouncy's key for debug config HOT 2
- Compile errors on iOS - b2BodyDef.Create(), b2FixtureDef.Create() HOT 2
- Cannot compile AngryNinjas with Visual Studio 2012 HOT 13
- Change projects to use Cocos2D-XNA MonoGame submodule.
- Unable to load Angry Ninjas in Visual Studio 2013 HOT 2
- Update sample or docs
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