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xdanieldzd avatar xdanieldzd commented on August 22, 2024

This GXT ostensibly uses ARGB4444, so four channels of 4 bits each, but every pixel has an alpha value of zero, so nothing is shown. If I force the alpha channel to be fully opaque, the resulting image is characters of different colors overlapping one another:

Screenshot

My guess would be that the game specifically interprets this file's pixel data differently from normal GXTs, and only uses the GXT structure as a convenient container -- maybe the pixel data is meant to be four 1024x1024 sheets of characters, with each channel holding the intensity of a full pixel on each sheet...?

I really am not sure if I can do anything about this, so you might have to write your own converter for this.

from scarlet.

clienthax avatar clienthax commented on August 22, 2024

mhm.. interesting, thanks for looking into it

from scarlet.

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