Comments (2)
This GXT ostensibly uses ARGB4444, so four channels of 4 bits each, but every pixel has an alpha value of zero, so nothing is shown. If I force the alpha channel to be fully opaque, the resulting image is characters of different colors overlapping one another:
My guess would be that the game specifically interprets this file's pixel data differently from normal GXTs, and only uses the GXT structure as a convenient container -- maybe the pixel data is meant to be four 1024x1024 sheets of characters, with each channel holding the intensity of a full pixel on each sheet...?
I really am not sure if I can do anything about this, so you might have to write your own converter for this.
from scarlet.
mhm.. interesting, thanks for looking into it
from scarlet.
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from scarlet.