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Comments (7)

Xeno69 avatar Xeno69 commented on July 16, 2024

Hm, afair I've removed cluster ammo...

{ _magsv pushBackUnique _x; } forEach (_marray select {getText(configFile>>"CfgAmmo">>getText(_cfgmagx>>_x>>"ammo")>>"submunitionAmmo") != "Mo_ClassicMineRange"});

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longtimegamer avatar longtimegamer commented on July 16, 2024

I'm referring to the cluster ordnance in the artillery menu (see image):

image

I should change the description to "sometimes missing target" but it is happening very frequently for me.

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longtimegamer avatar longtimegamer commented on July 16, 2024

Does the artillery use randomization? Or does it fire exactly on the target position?

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longtimegamer avatar longtimegamer commented on July 16, 2024

Some images of cluster artillery splash vs marked location... Is this normal?

image

image

image

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longtimegamer avatar longtimegamer commented on July 16, 2024

Here is a laser strike (no problem, perfect accuracy):

image

...and with 155mm HE (also no problem, wide spread but good accuracy):

image

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Xeno69 avatar Xeno69 commented on July 16, 2024

The only difference is that only one artillery vehicle fires when a cluster shell is selected (to reduce lag). Other than that it is exactly the same as with all other shells.

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longtimegamer avatar longtimegamer commented on July 16, 2024

Hmmm ok. I will close this issue and re-open if I find something later.

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