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Xerios avatar Xerios commented on May 26, 2024 1

image

Something like this?

I've committed the change, tell me if it looks alright 👍

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Xerios avatar Xerios commented on May 26, 2024 1

You would be better off if you use separate scenes for this, once you reach the end of a certain screen you can simply do a LoadLevelAdditive and load the next screen, then move that screen to the top most position of the existing scene.

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takaaptech avatar takaaptech commented on May 26, 2024 1

That makes sense! Thank so much for the advice!

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Xerios avatar Xerios commented on May 26, 2024

I'm pretty sure using Unity's Canvas Scaler component you can achieve that result. Check out Canvas Scaler for different screen width/height and Scrollview for scrolling. Unless you are talking about something completely different?

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takaaptech avatar takaaptech commented on May 26, 2024

I mean we can design multi "screen" size by size using our "spread" function, and then we can combine those screens into an endless verticle or horizontal screen
I mean we will have a scene editor, like this:
(https://www.youtube.com/watch?v=WiVURJTUgNo)

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takaaptech avatar takaaptech commented on May 26, 2024

Great! That is exactly what I mean! Now we will find a way to stack the screen and scroll the screen list by horizontal or vertical direction, (something as simple as scroll a pdf document page by page) Can you support that feature?

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Xerios avatar Xerios commented on May 26, 2024

I'm confused, care to elaborate? It sounds like you're asking for a game related feature which has nothing to do with menus..

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takaaptech avatar takaaptech commented on May 26, 2024

Yeah! This feature focuses on design game scene only!
For example, in a flight shooter game, we have 10 scenes with the same width and difference height. And after design enemy waves, decoration for each scene, we can put it by vertical and scroll down 10 scenes from bottom to top to make a vertical shooting game!
That my thought so far!

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