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Xevion avatar Xevion commented on July 25, 2024

After implementing Sebastian Lague's method for applying and calculating velocity (using Time.deltaTime in particular), as well as new clamp/lerp/speed calculations, the boids move much smoother.

As a side effect however, they separate very slowly and large groups can pass through eachother while barely even trying to separate. Collisions are the norm.

Additionally, I'm a little worried that all of this code wasn't even the problem with my application - while debugging I noticed that my Separation Range was double my Group Range. They were quite literally operating with a forcefield like tendency while alignment and cohesion were balanced to just barely get the Boids to line up.

And now, another problem has arisen - It's very easy to get the Boids to combine into large flocks by adjusting even a single Bias. I don't really know what's going on.

Regardless, twitching has been fixed. See #19 for changes.

from boids.

Xevion avatar Xevion commented on July 25, 2024

Associated C# Scripts by Sebastian Lague used

from boids.

Related Issues (19)

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