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xiumingzhang avatar xiumingzhang commented on June 13, 2024

While generating your own dataset, you will render depth. The depth should be rendered as raw, absolute values, possibly stored in .exr or some other formats that are able to hold these floating point numbers. The depth maps people show are usually the offset, scaled, and discretized version of these raw maps. Once you have the raw maps, the min in depth_minmax is just the minimum value, and the max is the maximum excluding the background depth.

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qiminchen avatar qiminchen commented on June 13, 2024

Hi, we render the depth images and depth_minmax using Blender but it seems like we got depth_minmax wrong because the marrnet1 did not converge, the normal/depth/silhou loss kept increasing after some epochs and depth_minmax loss is extremely large. If we set --pred_depth_minmax to false, the results looked pretty decent. Is it possible that you open the render depth code?

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xiumingzhang avatar xiumingzhang commented on June 13, 2024

Hi, could you clarify what you mean by "got the depth_minmax wrong"? I might have missed something, but if those values are wrong, then you should fix the rendering code until they are correct before training the models.

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