Comments (27)
ubuntu16.04, CUDA Version: 9.0
from genre-shapehd.
Would you mind sharing your gcc version as well?
from genre-shapehd.
Thank you for your confirmation.
This is gcc version.
gcc (Ubuntu 5.4.0-6ubuntu1~16.04.11) 5.4.0 20160609
from genre-shapehd.
Same problem here with dist. I'm on ubuntu 18.04, CUDA 9.0 and gcc 6.5. Also, I'm using the latest version of setuptools. Not sure if that causes any problem. Thanks!
from genre-shapehd.
same problem here
ubuntu 18.04 CUDA 10.0 and gcc 7.4
from genre-shapehd.
Reproduced. fixing now. Should be fixed, tested under CUDA 10.1, gcc6.3.0 and Ubuntu 18.04.2.
Should be working with gcc >=5.x with CUDA 9.x / 10.x.
Please let me know if this commit does not fix the issue!
from genre-shapehd.
Hi @ztzhang , thanks for your quick fix. It compiles successfully now but when I run scripts/test_genre.sh I get undefined symbol: __cudaRegisterFatBinaryEnd. The environment set pytorch version 0.4.1 and cudatoolkit 9.0. Can I use pytorch 1.0.0 so that the cudatoolkit can be upgraded to 10.0 and matches the cuda runtime on my machine?
from genre-shapehd.
@marlinilram Sorry we currently do not support python 1.0.0, as the custom C/c++ extension api has changed drastically. Currently we do not have the bandwidth to push an update for that.
from genre-shapehd.
Hi @ztzhang ,
I met a runtime error when running test_genre.sh
"RuntimeError:__ cublas runtime error : the GPU program failed to execute at /opt/conda/conda-bld/pytorch_1533672544752/work/aten/src/THC/THCBlas.cu:249`"
My env: Ubuntu 18.04.1 GCC 7.2 CUDA 9.2 with RTX 2080Ti
It seems related to RTX 2080Ti and CUDA version (pytorch/pytorch#13038), but I kept failing when compiling pytorch 0.4.1 with CUDA 10.0 which gives error
"cannot overload functions distinguished by return type alone in THCAtomics.cuh"
Did you compile pytorch 0.4.1 with CUDA 10 from source? If so, can you give some notes for that? Thanks!
from genre-shapehd.
@marlinilram I probably need more time to confirm on this. One thing might be causing this is that RTX2080TI is using sm code 75 (https://developer.nvidia.com/cuda-gpus). Yet I'm not exactly sure how this is related to pytorch, you might want to add --arch=sm_75 to the compiling scripts as a start.
I can run some test during the weekend, but as we do not have RTX 2080Ti at hand, we may not be able to reproduce this. But if I do, I'll see if I can push a fix.
from genre-shapehd.
Hi @ztzhang , did you manage to make pytorch 0.4.1 work with CUDA 10?
from genre-shapehd.
from genre-shapehd.
Hi, there.
Thank you for sharing,
I followed the instructions. However, when running the command ./build_toolbox.sh, the error:
Add -gencode to match all the GPU architectures you have. Check 'https://en.wikipedia.org/wiki/CUDA#GPUs_supported' for list of architecture. Check 'http://docs.nvidia.com/cuda/cuda-compiler-driver-nvcc/index.html' for GPU compilation based on architecture. nvcc -c -o calc_prob_kernel.cu.o calc_prob_kernel.cu -x cu -Xcompiler -fPIC -I /home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/lib/include -I /home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/lib/include/TH -I /home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/lib/include/THC -I /home/duyen/GenRe-ShapeHD/toolbox/calc_prob/calc_prob/src -gencode arch=compute_30,code=sm_30 -gencode arch=compute_35,code=sm_35 -gencode arch=compute_52,code=sm_52 -gencode arch=compute_61,code=sm_61 In file included from /home/duyen/anaconda3/envs/shaperecon/gcc/include/c++/type_traits:35:0, from /home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/lib/include/ATen/optional.h:19, from /home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/lib/include/ATen/Error.h:4, from /home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/lib/include/ATen/Allocator.h:6, from /home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/lib/include/TH/THAllocator.h:6, from /home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/lib/include/THC/THCGeneral.h:5, from /home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/lib/include/THC/THC.h:4, from calc_prob_kernel.cu:1: /home/duyen/anaconda3/envs/shaperecon/gcc/include/c++/bits/c++0x_warning.h:32:2: error: #error This file requires compiler and library support for the ISO C++ 2011 standard. This support is currently experimental, and must be enabled with the -std=c++11 or -std=gnu++11 compiler options. #error This file requires compiler and library support for the \ ^ /home/duyen/GenRe-ShapeHD/toolbox/calc_prob generating /tmp/tmp_006cgdf/_calc_prob_lib.c setting the current directory to '/tmp/tmp_006cgdf' running build_ext building '_calc_prob_lib' extension creating home creating home/duyen creating home/duyen/GenRe-ShapeHD creating home/duyen/GenRe-ShapeHD/toolbox creating home/duyen/GenRe-ShapeHD/toolbox/calc_prob creating home/duyen/GenRe-ShapeHD/toolbox/calc_prob/calc_prob creating home/duyen/GenRe-ShapeHD/toolbox/calc_prob/calc_prob/src gcc -pthread -B /home/duyen/anaconda3/envs/shaperecon/compiler_compat -Wl,--sysroot=/ -Wsign-compare -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -fPIC -DWITH_CUDA=True -I/home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/utils/ffi/../../lib/include -I/home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/utils/ffi/../../lib/include/TH -I/home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/utils/ffi/../../lib/include/THC -I/usr/local/cuda/include -I/home/duyen/GenRe-ShapeHD/toolbox/calc_prob/calc_prob/src -I/home/duyen/anaconda3/envs/shaperecon/include/python3.6m -c _calc_prob_lib.c -o ./_calc_prob_lib.o -std=c99 gcc -pthread -B /home/duyen/anaconda3/envs/shaperecon/compiler_compat -Wl,--sysroot=/ -Wsign-compare -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -fPIC -DWITH_CUDA=True -I/home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/utils/ffi/../../lib/include -I/home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/utils/ffi/../../lib/include/TH -I/home/duyen/anaconda3/envs/shaperecon/lib/python3.6/site-packages/torch/utils/ffi/../../lib/include/THC -I/usr/local/cuda/include -I/home/duyen/GenRe-ShapeHD/toolbox/calc_prob/calc_prob/src -I/home/duyen/anaconda3/envs/shaperecon/include/python3.6m -c /home/duyen/GenRe-ShapeHD/toolbox/calc_prob/calc_prob/src/calc_prob.c -o ./home/duyen/GenRe-ShapeHD/toolbox/calc_prob/calc_prob/src/calc_prob.o -std=c99 gcc -pthread -shared -B /home/duyen/anaconda3/envs/shaperecon/compiler_compat -L/home/duyen/anaconda3/envs/shaperecon/lib -Wl,-rpath=/home/duyen/anaconda3/envs/shaperecon/lib -Wl,--no-as-needed -Wl,--sysroot=/ ./_calc_prob_lib.o ./home/duyen/GenRe-ShapeHD/toolbox/calc_prob/calc_prob/src/calc_prob.o /home/duyen/GenRe-ShapeHD/toolbox/calc_prob/calc_prob/src/calc_prob_kernel.cu.o -o ./_calc_prob_lib.so /home/duyen/anaconda3/envs/shaperecon/compiler_compat/ld: cannot find -lgcc_s /home/duyen/anaconda3/envs/shaperecon/compiler_compat/ld: cannot find -lpthread /home/duyen/anaconda3/envs/shaperecon/compiler_compat/ld: cannot find -lc /home/duyen/anaconda3/envs/shaperecon/compiler_compat/ld: cannot find -lgcc_s collect2: error: ld returned 1 exit status Traceback (most recent call last): File "/home/duyen/anaconda3/envs/shaperecon/lib/python3.6/distutils/unixccompiler.py", line 197, in link self.spawn(linker + ld_args) File "/home/duyen/anaconda3/envs/shaperecon/lib/python3.6/distutils/ccompiler.py", line 909, in spawn spawn(cmd, dry_run=self.dry_run) File "/home/duyen/anaconda3/envs/shaperecon/lib/python3.6/distutils/spawn.py", line 36, in spawn _spawn_posix(cmd, search_path, dry_run=dry_run) File "/home/duyen/anaconda3/envs/shaperecon/lib/python3.6/distutils/spawn.py", line 159, in _spawn_posix % (cmd, exit_status)) distutils.errors.DistutilsExecError: command 'gcc' failed with exit status 1 ......
I tried to fix this but it didn't work. Can you help me? Thanks.
from genre-shapehd.
from genre-shapehd.
Hi @ztzhang . Thanks for your quick help. I fixed this error, but when I ran the test_shape.hd script, the error occurred:
`(shaperecon) duyen@duyen-Inspiron-15-7000-Gaming:~/GenRe-ShapeHD/scripts$ ./test_shapehd.sh 0
Testing Pipeline
==> Parsing arguments
Namespace(adam_beta1=0.5, adam_beta2=0.9, batch_size=1, canon_sup=False, classes='chair', dataset=None, epoch=0, epoch_batches=None, eval_at_start=False, eval_batches=None, expr_id=0, full_logdir=None, gan=None, gpu='0', input_mask='../downloads/data/test/shapehd/0044_mask.png', input_rgb='../downloads/data/test/shapehd/0044_rgb.png', log_batch=False, log_time=False, logdir=None, lr=0.0001, manual_seed=None, marrnet1_file='../downloads/models/marrnet1_with_minmax.pt', marrnet2=None, net='shapehd', net_file='../downloads/models/shapehd.pt', optim='adam', output_dir='../output/test', overwrite=True, resume=0, save_net=1, save_net_opt=False, sgd_dampening=0, sgd_momentum=0.9, suffix='{net}', tensorboard=False, vis_batches_train=10, vis_batches_vali=10, vis_every_train=1, vis_every_vali=1, vis_param_f=None, vis_workers=4, w_gan_loss=0, wdecay=0.0, workers=1)
==> Setting device
[Verbose] All designated GPU(s) free to use.
==> Setting up output directory
==> Setting up loggers
==> Setting up models
[Warning] Model loaded without optimizer states.
[Warning] Model loaded without optimizer states.
Testing ShapeHD
model parameters: 100,046,100
==> Setting up data loaders
[Verbose] Time spent in data IO initialization: 0.01s
[Verbose] # test points: 1
[Verbose] # test batches: 1
==> Testing
100%|█████████████████████████████████████████████| 1/1 [00:03<00:00, 3.47s/it]
/home/duyen/GenRe-ShapeHD/visualize/visualizer.py:136: RuntimeWarning: overflow encountered in exp
return 1 / (1 + np.exp(-x))
`
Do not know if the problem is due to the card? I am using an Nvidia GTX 1050Ti card? Can you help me with this? Thank you
from genre-shapehd.
from genre-shapehd.
Hi @ztzhang
Thanks for your answer. I still don't really understand how to fix this error, despite following the instructions.
/GenRe-ShapeHD/visualize/visualizer.py:136:
RuntimeWarning: overflow encountered in exp
return 1 / (1 + np.exp(-x))
`
Besides, why the input of shapehd must use RGB image and also masks, if it should only use RGB images. In the comment file there is a mask for bbox cropping. So what is bbox? And if using a image mask, how to get this mask? I don't really get it, even though your research is great and interesting.
Thank you...
from genre-shapehd.
It seems to be a sigmoid underflow, which still gives you the reconstructed shape. It would be great if you could visualize the result first and see if it makes sense.
In our paper, we explicitly stated that we need the mask information so that we are focusing on the problem of reconstruction, not foreground/background segmentation. The bbox is the bounding box information derived from the mask. We use this to crop the images so that the objects are of similar scale in the image.
from genre-shapehd.
It seems to be a sigmoid underflow, which still gives you the reconstructed shape. It would be great if you could visualize the result first and see if it makes sense.
In our paper, we explicitly stated that we need the mask information so that we are focusing on the problem of reconstruction, not foreground/background segmentation. The bbox is the bounding box information derived from the mask. We use this to crop the images so that the objects are of similar scale in the image.
Hi @ztzhang ,
I want to use the test data including the RGB image and its mask, so where can I get the test data with the mask image or how can I create the mask image as in your example? Can you guide me on this problem? Thank you.
from genre-shapehd.
In our experiments, the mask information is directly rendered from the 3D shape. If you are testing the model, you can render the objects as well. Also you can use the Pix3D dataset, which has the mask information as part of the dataset.
from genre-shapehd.
from genre-shapehd.
Hi,
I'm not sure what you mean by rendering 3D images. If you are referring to rendering depth, mask and RGB images, then you can use any 3D rendering softwares. We used Mitsuba for preparing the data, you can refer to issue #11 for the setup.
from genre-shapehd.
from genre-shapehd.
from genre-shapehd.
I'm not sure I understand your question for surface normals. If you are asking what they are, you can refer to this. We use the camera coordinate to define those normal vectors.
As for network design, it is not a particular tuned choice. You can definitely explore other options.
For eval, you can modify the code to accommodate whatever format you like.
from genre-shapehd.
Dear ztzhang:
I think you've done a perfect work!but,I don't know much about voxel . I want to ask you a question .
How to calculate IOU and CD of voxel ?
Thanks !
from genre-shapehd.
Hi , @ztzhang Can you guide me how to calculate IoU and CD value of the voxel ?
I'm sorry to have bothered you
from genre-shapehd.
Related Issues (20)
- Can I read numpy data from the depth,normal and silhouette image? HOT 4
- How to obtain surface normal images from the raw depth data? HOT 1
- I want to use the wgangp which is in the shapehd HOT 2
- ground truth images that give rise to the demo latent inputs
- MarrNet w/o Reprojection Consistency Weights HOT 1
- how to get the intrinsic and extrinsic parameters when i use the GenRE HOT 3
- how can I make my own data set? HOT 1
- 128.npz voxel files are not TDF HOT 4
- Evaluation code HOT 2
- Failure when running test_genre.sh HOT 1
- Full Dataset? HOT 1
- Fail to compile. HOT 2
- Poor Genre results on demo images when compiled with Cuda10 HOT 6
- Generate distance field based on depth image by using render_spherical function HOT 2
- Different prediction results by using different data loader code for GenRe HOT 3
- Could you provide state_dicts for the discriminator of the pretrained models HOT 3
- how to
- how to train marrnet of shapehd? HOT 1
- GenRe docker environment for 2080Ti and 1080Ti HOT 1
- dataset link broken? HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from genre-shapehd.