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daniscript18 avatar daniscript18 commented on June 12, 2024

I'm new to sscanf, honestly it's the first time I've used it so I had the same problem. No more responding in case someone also had the same problem. It can be fixed by using SSCANF_OnPlayerDisconnect() instead of OnPlayerDisconnect().

I don't know what the problem is, maybe it's a newbie problem, I use all my updated plugins/includes, also the compiler so I doubt it's because I don't have something updated, I even use the windows libraries in their new versions .

public OnGameModeExit() {
    for(new i = 0, j = GetPlayerPoolSize(); i <= j; i++)  {
        if(IsPlayerConnected(i)) {
            SSCANF_OnPlayerDisconnect(i, 1);
        }
    }
    mysql_close(g_SQL);
    return true;
}

from sscanf.

Y-Less avatar Y-Less commented on June 12, 2024

So the problem is calling callbacks directly. Don't.

from sscanf.

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