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Fei Yang's Projects

ale icon ale

My modify on ALE of Ladicky.

caffe-spn icon caffe-spn

Codes for Learning Affinity via Spatial Propagation Networks

crfconv icon crfconv

Continuous Conditional Random Field Convolution for Point Cloud Segmentation

d3d12book icon d3d12book

Sample code for the book "Introduction to 3D Game Programming with DirectX 12"

examples icon examples

A set of examples around pytorch in Vision, Text, Reinforcement Learning, etc.

fcn.berkeleyvision.org icon fcn.berkeleyvision.org

Fully Convolutional Networks for Semantic Segmentation by Jonathan Long*, Evan Shelhamer*, and Trevor Darrell. CVPR 2015 and PAMI 2016.

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

games101 icon games101

GAMES101: 现代计算机图形学入门 作业

games101-hw icon games101-hw

Homework repo. for GAMES-101: https://sites.cs.ucsb.edu/~lingqi/teaching/games101.html

games202homework icon games202homework

主要是学习闫老师的GAMES202高质量实时渲染完成的大作业

o3de icon o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

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