Comments (5)
It's a great idea like I said back in June, there won't be any new Vita stuff coming from me. The most you'll see are bug fixes.
from taihen.
So, I went ahead and implemented it.
The above PR is probably the final iteration, unless I missed anything. I rebased a few times after opening that PR to optimize / fix stuff.
Compiling taiHEN with those changes in taihen-parser adds the functionality needed to support a GAME section.
from taihen.
I agree. I had this idea too.
from taihen.
Are you against any new features in general due to maintenance burden, or are PRs acceptable for features? I completely understand either way.
To implement this, I'd need to add code to handle parsing it. I think most of the work would actually occur in taihen-parser, not here...perhaps I should have made the feature request there? I'm not against doing this myself, to be honest. It doesn't seem TOO complex.
from taihen.
It seams good.
from taihen.
Related Issues (20)
- Problems in plugin "newlib" HOT 2
- taihen hook can't work. HOT 1
- Plugins don't load for some apps/games HOT 1
- undefined reference to taiMemcpy functions even with proper linking HOT 1
- Modules with sceAppUtil or sceAppMgr imports does not work HOT 2
- Vita kernel limits the number of pre-loaded modules HOT 1
- Add start module handler HOT 8
- Recovery combo
- Kernel plugins and ensö HOT 4
- Pass in plugin options in config.txt HOT 3
- Increase time to hold L on PSTV
- Improve config.txt reloading
- Linker error when building c8e6e6a HOT 1
- Improve reloading config.txt HOT 1
- PSTV controller doesn’t sync when loaded on boot
- Exclude plugin for certain app/game
- crash when hooking sceIoClose() in a kernel module HOT 20
- Unloading kernel module exposing syscalls not working on 3.68 HOT 1
- How does *ALL section "exactly" works? HOT 9
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from taihen.