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Comments (10)

MetalBreaker avatar MetalBreaker commented on June 12, 2024

I don't see how this could be implemented without using very synthetic syntax/language, honestly.

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yiliansource avatar yiliansource commented on June 12, 2024

Not sure but ... params IGuildUser[] users ..?

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CodeMyst avatar CodeMyst commented on June 12, 2024

@yiliansource That will work only if the users are separated by whitespace, not commas. I could be wrong though.

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MetalBreaker avatar MetalBreaker commented on June 12, 2024

I meant the command usage, not actual command programming, but yeah, programming would be an issue too I guess. There are infinite ways in the English language to thank someone...

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yiliansource avatar yiliansource commented on June 12, 2024

But we aren't focussing on correct english language. What's wrong with thanks @user1 @user2 @user3?

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MetalBreaker avatar MetalBreaker commented on June 12, 2024

Well, in most cases, you won't have to thank more than 3 people. You could do that with 3 commands, it's not that hard lol.
How would we show the current point state for the thanked users? If it sends multiple messages in a row, it could get rate limited.
How would the cooldown work with the new system?
Also, great potential to spam the bot.

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CodeMyst avatar CodeMyst commented on June 12, 2024

Just combine into one message:

[BrackeysBot]
user1 has xx points, user2 has xx points and user3 has xx points.

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yiliansource avatar yiliansource commented on June 12, 2024

We can combine it into one message, limit the user count to 10 and just use the old cooldown system, no changes there. And it doesn't matter if we need to use it often, we just reserve us the possibility.

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MetalBreaker avatar MetalBreaker commented on June 12, 2024

Alright. That sounds okay.

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yiliansource avatar yiliansource commented on June 12, 2024

Closing, because thanks system will be removed.

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