Comments (2)
Good point. The example project is where I do development. It handles dependencies such as OCMock (only dependency thus far). Maybe the right thing to do is to change the project file such that both the .xcworkspace and the standard project file can be opened.
from youtube-ios-player-helper.
Yeah, it would make sense having a project for testing (that could import dependancies using CocoaPods) and then another that just runs a single view application with a video in it?
I'd make a pull request with it, but I don't want to mess up anything with your CocoaPods stuff as I haven't enough knowledge in that area.
from youtube-ios-player-helper.
Related Issues (20)
- A Quality Video of Streaming Youtube's Video Not Properly
- Crash: [AVPlayerController boolValue]: unrecognized selector sent to instance
- YouTubeiOSPlayerHelper - When calls the 'Load' method (Xcode 14.2 - Target iOS 15)
- https://youtu.be/kXz8mD3Q_Lk
- youtube-ios-player-helper multiple audio selection
- Give us the bulk like functionality YOUTUBE!
- YouTube
- Youtube playsinline does not work for iPad
- It will lead App crash after update xcode
- YouTube
- Live label not showing on player for iphone.
- memory issue
- Fix Nullabilty warnings: Implicit conversion from nullable pointer 'X' to non-nullable pointer type 'Y' HOT 1
- Infinite loader when trying to play video
- WebKit`WebKit::VideoFullscreenManagerProxy::didCleanupFullscreen App Crash
- i'm HOT 2
- Privacy manifest HOT 1
- Memory leak issue when calling StopViedo()
- Youtube
- Collapse the parent view of YTPlayerView when picture in Picture is enabled
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