Comments (1)
Give it a flick, and then press your thumb down when see the destination arrive.
Ah, yes, it must be nice.
It can be realized by providing a way to directly set the velocity to 0.
It would be also nice to have a helper function that works like comfortable_motion#flick()
but, if a given direction is opposite to the current scrolling, stops the scroll immediately.
Right now what happens is that after all the forward commands finish, the back command then plays out subsequently.
There is no queue in my implementation.
Previously, there was the possibility that two simulation threads run in parallel,
and I think what you saw was caused by the problem.
By the merged PR #23, I believe this queue-like behavior is now fixed.
from comfortable-motion.vim.
Related Issues (20)
- Improve Timer Thread Usage HOT 1
- Support zt, zz, zb and others HOT 2
- Documentation
- Error on mac HOT 4
- Stop simulation immediately if reached the top or bottom HOT 1
- Switching buffers while scrolling continues scroll in new buffer HOT 2
- <c-u> and <c-d> did not scroll exactly half page in tmux pane HOT 1
- GUI: mouse wheel scrolls wrong window HOT 1
- Scroll speeds are changed if either or both of cursorline and relativenumber are set
- Scrolls 3 Lines at a Time
- Scroll window under mouse pointer
- Error: undefined variable: s:timer_id HOT 1
- Scrolling does not slow down if the document is too short HOT 1
- Support CTRL-E and CTRL-Y
- Support z+ and z^
- Add 'autoscroll' feature
- Support PageUp, PageDown, Shift-Up and Shift-Down
- Doesn't seem to be working?
- Add a key to break the scrolling HOT 2
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from comfortable-motion.vim.