Related Issues (20)
- [BUG] `map` in the middle of a cutscene prevents proper cleanup of cutscene
- [Feature] Introduce a partial config-override lump HOT 7
- [BUG] Hexen the "give" command shouldn't give to the player the morph ovum HOT 2
- [Feature] AddStatusBarClass (multiple HUDs) HOT 1
- [BUG] CTD on Linux/Haskell/NVidia-Quadro mobile with only Doom2 loaded HOT 9
- [BUG] Regression: "crashout" no longer lets you copy the log easily. HOT 7
- [BUG] Regression: UnMorphActor or adjacent logic is broken, as seen in Brutal Doom. HOT 2
- [Feature] GetWADName() for classes HOT 5
- [Feature] InputProcess() command manipulation
- [BUG] SBARINFO regression in "DrawString" function HOT 2
- [BUG] GZDoom does not recognize $DOOMWADDIR.
- [BUG] Regression: brutalv21.pk3 and Project Brutality don't work anymore
- [Feature] Make launcher optional again HOT 2
- [BUG] Inventory Actor with Classes in Map <String, Class> when called crashes using map.Copy(...) after Level Transition
- [Bug] ObtainInventory() called before PreMorph() instead of after
- [Feature] Remove spawn sprite check for actors with a MODELDEF definition HOT 2
- [Feature] Add system searching for WebP HOT 6
- Crash instead of reporting errors
- [Feature] `QuatStruct` missing `ToAngles(Quat from)` function HOT 3
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