Comments (3)
Hi, glad you like the API, it was built very intentionally. 👌
Sounds like what you need to use here is the callback ref the hook provides you by default:
import React, { useRef } from "react";
import ReactDOM from "react-dom";
import useResizeObserver from "use-resize-observer";
// All mutable state related to canvas fused into one type
type CanvasState = {
canvas: HTMLCanvasElement;
// Other stateful data related to canvas, e.g., data needed for hitbox testing.
hitboxes: Path2D[];
};
function Canvas() {
const canvasStateRef = useRef<CanvasState | null>(null);
const { ref: callbackRef } = useResizeObserver<HTMLCanvasElement>({
onResize: ({ width, height }) => {
console.log(`Resized to ${width} x ${height}`);
// Omitting code for re-rendering canvas...
},
});
return (
<canvas
ref={(element) => {
if (
!canvasStateRef.current &&
element !== null &&
canvasStateRef.current !== element
) {
canvasStateRef.current = {
canvas: element,
hitboxes: [],
};
callbackRef(element);
}
}}
style={{
width: "200px",
height: "200px",
}}
/>
);
}
ReactDOM.render(
<React.StrictMode>
<Canvas />
</React.StrictMode>,
document.getElementById("root")
);
☝️ Haven't tested this, just typed it out here, but feel free to create a codesandbox if it doesn't work for me to take a better look at. 👍
from use-resize-observer.
Yes indeed, looks I misunderstood the purpose of this callback ref (I thought it gets called by the resize observer when the ref becomes active, not that it has "register ref" semantics).
This seems to work fine, thanks 👍
from use-resize-observer.
from use-resize-observer.
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from use-resize-observer.