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cengelha avatar cengelha commented on June 11, 2024

No that hasn't anything to do with the Steam path.

Do you use SaveWizard or SaveMounter?
Could it be that you modified your memory.dat manually before? The report says that there is more data than expected so I assume it read more bytes than the json part actually has which could happen if the metadata at the beginning of the file doesn't match the actual data.

Would you attach your memory.dat here? Then I can anaylse it to be sure what happens.

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Aeramis avatar Aeramis commented on June 11, 2024

Ahh.. That might be the issue, I was using a modified dat file. Let me get my save loaded in the game and then save via game again. I'll let you know.

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Aeramis avatar Aeramis commented on June 11, 2024

Ok, I am able to get it to load in the program. I can't seem to save it though as it crashes. Does the memory.dat need to be in a specific folder?

I added a few things to the save, also, I noticed that some of item products have a higher amount for Max Amount. For example, Atlas Stones show Max Amount of 10 when it should only be 5 per stack.

Here is the report.
report.zip

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cengelha avatar cengelha commented on June 11, 2024

No, no specific folder necessary. It's now the same bug as in #20 and will be fixed in the next release.

About the stacks: Don't know but maybe HG changed it in Origins for the stones (they definitely did for some items). The next planned release (see roadmap will cleanup a lot of the current mess and if it's not the right stack size now, it will be then.

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Aeramis avatar Aeramis commented on June 11, 2024

Just checking up to see how progress is going?

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