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Comments (14)

zenozeng avatar zenozeng commented on September 25, 2024

Processing's PShape Example

PShape s;

void setup() {
  size(100, 100, P2D);

  // Make a shape
  s = createShape();
  s.beginShape();
  s.noStroke();

  // Exterior part of shape
  s.vertex(-50,-50);
  s.vertex(50,-50);
  s.vertex(50,50);
  s.vertex(-50,50);

  // Interior part of shape
  s.beginContour();
  s.vertex(-20,-20);
  s.vertex(20,-20);
  s.vertex(20,20);
  s.vertex(-20,20);
  s.endContour();

  // Finish off shape
  s.endShape();
}

void draw() {
  background(52);
  translate(width/2, height/2);
  s.rotate(0.01);
  shape(s);
}

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024
s = createSVGShape();
s.beginShape();
circle();
rect();
s.endShape();

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024
s = new SVGShape();
s.beginShape();
s.circle();
s.rect();
s.endShape();
c = new SVGShape.Circle();

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024
s = createSVGShape();
beginShape();
circle();
rect();
endShape();

No, not this one.

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024
s.translate(100, 100); // move towards right bottom 
s.translate(100, 100); // again
s.rotate(angle); // should respect angleMode
s.rotateTo(angle);

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024
var blur = new SVGFilter.Blur(5);
s.addFilter(blur);
s.removeFilter(blur);

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024
s = new SVGShape();
s.circle();
s.rect();
c = new SVGShape.Circle();

This is makes SVGShape easy to modify and reuse. What's more, it's simple.

SVGShape Object should keep ref to this.groupElement

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024
s.scale()
s.scaleTo()

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024
e = new SVGShape.Ellipse();
e.width = newWidth;
e.height = newHeight;
e.x = newX;
e.y = newY;

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024
s = new SVGShape();
c = new SVGShape.Circle(x, y, r);
s.append(c);
c.r = newR;

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024

Maybe we can just extends RendererSVG? And provide some extra API for Graphics?

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zenozeng avatar zenozeng commented on September 25, 2024

This might be handy, but once this API added, it might break the consistency of p5.js.I think our users might be confused.

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024

@dannewoo

from p5.js-svg.

zenozeng avatar zenozeng commented on September 25, 2024

SVGElement.prototype.filter and SVGElement.prototype.unfilter was already provided.
But I decided not to add SVGShape for the consistency of p5.js.

from p5.js-svg.

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