Comments (1)
The one in master should be fine as it is, I don't think it's called too often.
Specifically, it makes a _G variable, Send[s]ToUnsynced, then clears the _G variable once per: wave, burrow spawn, dragon spawn, and queen spawn.
from zero-k.
Related Issues (20)
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- Check saveload HOT 1
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- Ctrl move not working well up/down hill
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- Vote UI window being draggable
- Check gifting a sneaky nano
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- Re-arranging unit construction queues re-applies shift modifier HOT 7
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- Check seawolf poking
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from zero-k.