Related Issues (20)
- Retreated cons should help repair
- Various campaign nitpicks HOT 1
- Constructors cancelling current queue and returning to one spot HOT 5
- Very fast horizontally flung jumpies can miss their LZ HOT 1
- Defence/Unit ranges are sometimes hard to see HOT 1
- Ctrl+A could be select rank 3 or all combat-adjacent
- Option to only select non-retreating units with control groups HOT 3
- Missions: split objectives and show progress HOT 1
- Reupload some maps to fix weird graphics glitches HOT 3
- Extract spirals from start unit spawner
- Quad number printer go brr HOT 1
- Remove uses of `print()`
- Consider a "last scouted" overlay HOT 1
- Hold mouse to terraform stopped working HOT 3
- Check new engine explosion scar decals HOT 1
- Investigate water height setting and restore HOT 1
- Replace `GG.mapgen_origHeight` in random maps with `SetOriginalHeightMap`
- Replace `include("bla.h")` with `Spring.Utilities.Bla` HOT 1
- Document gameside interfaces for maps
- Reaim Frames = 1 looks a bit gamey
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