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Comments (8)

zeux avatar zeux commented on August 25, 2024

I am waiting for official release of Vulkan SDK to do that

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oscarbg avatar oscarbg commented on August 25, 2024

thanks!

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iOrange avatar iOrange commented on August 25, 2024

Had to manually fix that in volk as I'm using it to load Vulkan functions

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zeux avatar zeux commented on August 25, 2024

I was hoping that the new Vulkan SDK will be released soon after the new drivers but it doesn't look like that. @iOrange I'm assuming you're using Vulkan-Headers instead of the official Vulkan SDK to get the new structures?

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iOrange avatar iOrange commented on August 25, 2024

Yes. It's a weird situation, where Nvidia deprecated and dropped the support for NVX, and we don't have an SDK with the new stuff. So I have to use up-to-date Vulkan Headers from github + manually built tools and compilers.

BTW - thanks for the Volk library! It's awesome!

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zeux avatar zeux commented on August 25, 2024

Yeah... Basically I wanted to delay the update because I know some people used volk with NVX extensions for RTX, and updating volk would break that, but of course now with updated drivers you need new extensions.

What I'm going to do is that I'm going to update to new version of the spec, but I will leave support for NVX for now (by manually restoring that). When new SDK goes live I'll be able to just regenerate the bindings and NVX stuff will disappear.

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iOrange avatar iOrange commented on August 25, 2024

Thanks a lot! That'll help us. 🙇‍♂️

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zeux avatar zeux commented on August 25, 2024

Just submitted an update; I've checked that it seems to work with Vulkan SDK 1.1.85, and compiles with new Vulkan-Headers so in theory it should be good. It exposes NVX or NV extension based on whether the Vulkan headers in include path expose one or the other so should "just work"... hopefully :)

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