Comments (6)
- You can ignore the mentioned error.
- If you need run multiple workers, the start time of each worker needs to be at least 20 seconds apart, i.e. after launching one worker, please sleep for a while to launch another one. If not, the port conflict will make the connection fails.
- The rendering is OK. Just move the camera up and the white floor will disappear.
from gym-unrealcv.
Thanks again for your help, I would close this issue.
from gym-unrealcv.
Hi Dong,
It seems that you do not successfully launch the env binary.
Can you explain more details about your software and hardware environments? e.g. OS, GPU version, if have a monitor connected to your computer?
from gym-unrealcv.
Hi Dong,
It seems that you do not successfully launch the env binary.
Can you explain more details about your software and hardware environments? e.g. OS, GPU version, if have a monitor connected to your computer?
Thanks for you reply. All the conditions you mentioned above are absolutely required. I have successfully performed the active object tracking code on gym_tvizdoom environment, however, it failed on gym_unrealcv environment. More details about my platform are list below:
OS: Ubuntu16.04
GPU: NVIDIA GeoForce RTX2080 Ti
Monitor: is connected.
And I am curious about why it outputs the connection fault? Whether should I open the port of 9000 on host?
best regards,
dong zhou
from gym-unrealcv.
First, you need to check that if the binary can independently run on your computer.
So can you see a window appear on your desktop when the connection fails?
If not, can you run the binary indenpendently?
Just go to gym-unrealcv/gym_unrealcv/envs/UnrealEnv/
and run ./SplineCharacterF/SplineCharacterC/Binaries/Linux/SplineCharacterC
.
If the binary fails to launch, the details of the errors will be reported in the terminal.
from gym-unrealcv.
First, you need to check that if the binary can independently run on your computer.
So can you see a window appear on your desktop when the connection fails?
If not, can you run the binary indenpendently?
Just go togym-unrealcv/gym_unrealcv/envs/UnrealEnv/
and run./SplineCharacterF/SplineCharacterC/Binaries/Linux/SplineCharacterC
.
If the binary fails to launch, the details of the errors will be reported in the terminal.
Sincerely thanks for your help, I have figured out the problem which resulted from the remote connection to the host. However, there are still some errors when I perform ./SplineCharacterC/Linux/Binaries/SplineCharacterC, errors are listed below:
[2021.04.13-08.23.02:025][ 0]LogStreaming: Error: Couldn't find file for package /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode requested by async loading code. NameToLoad: /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode
[2021.04.13-08.23.02:026][ 0]LogStreaming: Error: Found 0 dependent packages...
In addition, the image displayed in window seems to be not rendered perfectly (attached below), I am not sure whether it correctly works or not.
from gym-unrealcv.
Related Issues (20)
- Windows Support HOT 2
- the realated env setting file about paper 'Towards Distraction-Robust Active Visual Tracking' HOT 1
- Multi agent setting HOT 6
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- Errors on Towards Distraction-Robust Active Visual Tracking HOT 3
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- Can not connect to ('127.0.0.1', 9000) HOT 10
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- textures path not found HOT 4
- Should you show the env you are running? HOT 2
- Which does tensorflow version match keras==1.2.0 HOT 1
- 关于unrealcv CTRL+C无法释放资源的问题 HOT 1
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