Comments (3)
Hello,
@tdeeb
I have implemented RigNet as a blender addon. It makes possible to generate rigs directly in blender, or it can load already made rigs parsing their .txt files
please check it here
https://github.com/pKrime/brignet
video here
https://youtu.be/ueLlS3IoeGY
@zhan-xu
Thanks a lot for making this all available: I have tried my best not to overlook any credits or restrictions, but please let me know if any changes are due
Cheers!
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Hi, I am sorry I am not very familiar with Blender scripting. I will have to learn that, so will leave this for future work.
One can parse the resulting .txt file according to the description in README->DATA->rig_info, and with the APIs provided by Blender for rigging, one might be able to visualize things in Blender as well.
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@pKrime Thanks for your excellent work! I assume this is something that many people are interested in. I will put the link to my REAME as well.
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Related Issues (20)
- How to reduce/eliminate the "randomness" of the predicted skeleton? HOT 4
- Is it possible to run without any cuda because I haven't cuda in my machine HOT 1
- Is it possible to generating fixed joints with certain topology? HOT 3
- 可以提供colab版吗?
- Running RigNet in python3.9 and get Aborted HOT 11
- the issue on Dataset Directory variable (DATASET_DIR) for training
- Imcomplete skeleton
- The link of the dataset has been removed. HOT 3
- Data licensing HOT 1
- Code to compute metrics is missing HOT 5
- Can we do rig on custom SMPL ?
- Bad skinning/weights issue HOT 3
- Running `quick_start.py` Error HOT 1
- Compared to NeuroSkinning, regarding the skin of clothing parts
- std::bad_alloc Error
- Why normalize? HOT 1
- trained_models not working HOT 1
- How to save the final result in.obj format? HOT 1
- I can not read the .obj file
- Is there a code for drawing the per-vertex skin weight prediction errors map?
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