Comments (4)
Hi Nisekoi,
data.skin_input loads *_skin.txt here. The *_skin.txt files are generated here.
Specifically, suppose we consider K nearest bones and V vertices, skin_input has shape V*8K. Each bone-vertex pair has 8-d input, including start position (3-d), end position (3-d) of the bone, 1/geodesic_distance (1-d) and whether this bone is a "virtual bone" (1-d. "Virtual bone" is created for each leaf joint since we want the leaf joints to have skinning weights as well.)
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Hi Nisekoi, data.skin_input loads *_skin.txt here. The *_skin.txt files are generated here.
Specifically, suppose we consider K nearest bones and V vertices, skin_input has shape V*8K. Each bone-vertex pair has 8-d input, including start position (3-d), end position (3-d) of the bone, 1/geodesic_distance (1-d) and whether this bone is a "virtual bone" (1-d. "Virtual bone" is created for each leaf joint since we want the leaf joints to have skinning weights as well.)
Thank you!After diving into your cide, i got the idea of it. But thank you for the quick reply.
I have another question which is related to the drop out of edges. I read your paper and found that when training the skinnet, you mentioned about dropping out edges. However, after investigation, i can't find it. May i ask you to point it out for me.?I'm really interested in your work and want to build some knowledge in this field. Thank you again.
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Edge dropout is implemented off-line. When generating geodesic edges here, we randomly choose a subset from the range.
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Thank you! I will close this issue. It is clear to me now.
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