Comments (10)
@kkusanagi I just added a PR #466 to support setPitch(float). Maybe a little late for your requirement, but still feel free to check it out.
from react-native-sound.
I'm afraid that for the android side this is not possible with the current implementation, but I would be interested of this as well.
MediaPlayer does not support it:
http://stackoverflow.com/questions/10849961/speed-control-of-mediaplayer-in-android
from react-native-sound.
And then 3 days after my previous comment someone adds the answer that it is now possible from api 23: http://stackoverflow.com/questions/10849961/speed-control-of-mediaplayer-in-android/37094353#37094353
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Are there updates here?
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PR #63 has been merged, so we have iOS-only support for this. Perhaps a helpful person will make a PR for the Android side - should be pretty straightforward.
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I think there is a misunderstanding, tempo is not the note speed (pitch), it's the speed of a sequence of notes, so I don't see the link with the PR 63.
Do we have the ability with this implementation to play timely accurate sequence of notes (tempo) ?
I do not find how.
Thank you
from react-native-sound.
Any update on this?
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The setSpeed function might actually be the solution to this issue.
The setSpeed function allows to play a file faster/slower (at higher/lower tempo) while doing pitch correction so that playing faster does not cause higher pitches.
(now also in the android version as per #169)
from react-native-sound.
I found a solution for android but don't know how to add in react native sound. I think this should be able to change the sound to chipmunk sound.
from Set pitch of a song being played in Android MediaPlayer
String recordingPath = recordingDirectory + File.separator + "music.mp3";
MediaPlayer audioPlayer = MediaPlayer.create(getApplicationContext(), Uri.parse(recordingPath));
audioPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
PlaybackParams params = new PlaybackParams();
params.setPitch(0.75f);
audioPlayer.setPlaybackParams(params);
audioPlayer.start();
and another from IOS Change Pitch Rate of Sound in Swift - XCode 6.4
and this Changing Voice Pitch using AVAudioPlayer
hope this can help someone to commit new version with these features
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did pitch get added for iOS too?
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Related Issues (20)
- setCategory() mixWithOthers boolean does not work HOT 3
- using new AvAudioPlayer feature fadeDuration issue. setVolume(1, {fadeDuration:3}) doesnt work it just plays at volume 1 immediately HOT 1
- Is there any audio puase/stop listener? HOT 2
- Fail to load sound in Android apk. { extra: -2147483648, what: 1 } HOT 1
- Audio plays as soon as an instance is created HOT 10
- Update import format to XCode 14.2 compat
- Audio after playing not stopped
- Sound.setCategory('Playback') not working
- Play function stops working after playing multiple videos HOT 1
- Playing the next track in the done callback of the play() function doesn't work HOT 1
- Can not build in Windows HOT 4
- It is not working on Ios version 16.6 HOT 2
- Uncaught Error: Cannot read property 'IsAndroid' of null HOT 2
- React Native 0.71.0 incompatibility HOT 1
- Include Guidelines for Allowing Assets in Audio Files
- Can't play sound from "App Group" paths.
- onEnd callback is not fired on Android if setSpeed() HOT 3
- × Build failed with message C:\Users\91626\Downloads\testwindowsapp\node_modules\react-native-sound\windows\RNSoundModule\RNSoundModule\RNSoundPackage.cs(1,7): error CS0246: The type or namespace name 'ReactNative' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\91626\Downloads\testwindowsapp\node_modules\react-native-sound\windows\RNSoundModule\RNSoundModule\RNSoundModule.csproj]. Check your build configuration. HOT 3
- delay between sounds played HOT 3
- Is there a software update plan? HOT 1
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