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zsugabubus avatar zsugabubus commented on July 2, 2024

we don't have any support for doing something like ydotool calls (the wayland compatible variant of xdotool) in response to keybind being pressed.

You can use an unused key code for this purpose. So instead of emitting a KEY_FOO, you write 0xbeaf (or anything) that you can handle at the other end of the pipe. You see that key 0xbeaf is down and you can start a process. When key 0xbeaf is up, you just ignore that event. It is basically a map rule that ignores key but does some custom stuff.

{ .keys = { KEY_SHIFT, KEY_ESCAPE }, PRESS_ON_DOWN(KEY_SHIFT, KEY_GRAVE), DOWN_IFF_ALL_DOWN(2) }

PRESS_ON_DOWN(key) takes only one argument. It means that it presses key (down event followed by an up event) when this rule is toggled down and nothing when up. Basically a one shot key. (At least it should do so according to docs and my memories. :))

You would need two-two down and up events fired, that currently is not possible.

I would say you need something like this:

{ .keys = { KEY_SHIFT, KEY_ESCAPE },
  .down_press = { KEY_SHIFT, KEY_RESERVED, KEY_GRAVE, KEY_RESERVED },
  .up_press   = { KEY_RESERVED, KEY_GRAVE, KEY_RESERVED, KEY_SHIFT },
  DOWN_IFF_ALL_DOWN(2) }

And here is the patch for it:

diff --git a/k2k.c b/k2k.c
index 435d1cd..35aac6c 100644
--- a/k2k.c
+++ b/k2k.c
@@ -82,9 +82,9 @@ static struct tap_rule {
  */
 static struct multi_rule {
     int const keys[8]; /** Keys to watch. */
-    int const down_press[2]; /** Press first key and release second key when
+    int const down_press[4]; /** Press first key and release second key when
                                toggled down. */
-    int const up_press[2]; /** Press first key and release second key when
+    int const up_press[4]; /** Press first key and release second key when
                              toggled up. */
     int const nbeforedown; /** Only allow toggling down after this many `keys`
                              have been down. Negative value means inequality. */
@@ -539,7 +539,7 @@ main(void) {
             if (v->can_toggle && (!v->is_down
                         ? ndown == ntotal
                         : (v->nup >= 0 ? ndown == v->nup : ndown != -v->nup))) {
-                int press[2];
+                int press[4];
 
                 v->is_down ^= 1;
                 memcpy(press, v->is_down ? v->down_press : v->up_press, sizeof press);
@@ -555,6 +555,12 @@ main(void) {
 
                     if (press[1] != KEY_RESERVED)
                         write_key_event(press[1], EVENT_VALUE_KEYUP);
+
+                    if (press[2] != KEY_RESERVED)
+                        write_key_event(press[2], EVENT_VALUE_KEYDOWN);
+
+                    if (press[3] != KEY_RESERVED)
+                        write_key_event(press[3], EVENT_VALUE_KEYUP);
                 }
 
                 for (j = 0; j < ntotal; ++j) {

(Sorry for my laziness, it is absolutely untested.)

from interception-k2k.

musjj avatar musjj commented on July 2, 2024

Just curious, but if you don't need the physical escape key (caps2esc, etc.), wouldn't this work if you just map Esc to the Grave character?

EDIT: Just tested it, it works.

from interception-k2k.

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