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zzyjooon's Projects

advancedinputfield icon advancedinputfield

This plugin provides a more Advanced Input Field that has a lot more features and properties than the official Unity InputField.

airsim icon airsim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

batch_build icon batch_build

shell 自动化出包&补丁持续集成工具 适用于unity平台 Jenkins依赖脚本

download icon download

极光官方版本下载页 翻墙 代理 科学上网 外网 加速器 梯子 路由

egameplay icon egameplay

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

entitas-csharp icon entitas-csharp

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

et icon et

Unity3D Client And C# Server Framework

gamedevmind icon gamedevmind

最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。

gameframework icon gameframework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

htframework icon htframework

Unity HTFramework, a rapid development framework of client to the unity.

jengine icon jengine

JEngine是针对Unity开发者设计的开箱即用的框架,封装了强大的功能,小白也能快速上手,轻松制作可以热更新的游戏 | JEngine is a streamlined and easy-to-use framework designed for Unity Programmers which contains powerful features, beginners can start up quickly and making hot update-able games easily

nodegraphprocessor icon nodegraphprocessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

perfassist icon perfassist

Various performance-related components for Unity development.

prefablightmapping icon prefablightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

primetween icon primetween

High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.

quick_uicode icon quick_uicode

generate unity ui code quickly by editor(通过编辑器快速生成ui代码)

radialprogressbar icon radialprogressbar

Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!

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