Items produce a ghosting/duplication effect when shift-clicking/moving them while inside some plugin called GUIs. E.g. /enderchest from essentials. /enderchest is the example used in the attached gif.
Hey, I'm running a Spigot 1.12.2 server
When I craft a death arrow you can actually craft one without the need for a wither skull meaning you can just convert regular arrows into death arrows.
Here's an image of what I'm experiencing: https://imgur.com/a/zPubZHW
Hey, I'm running Spigot 1.12.2 and my server just crashed and while I am not exactly super technical I believe it may be due to Alchemical Arrows, here's my latest log: https://hastebin.com/zaxiwabejo.sql
The lines in question are:
"05.06 18:18:24 [Server] ERROR me.choco.arrows.arrows.EarthArrow.onHitEntity(EarthArrow.java:62)
05.06 18:18:24 [Server] ERROR me.choco.arrows.events.ArrowHitEntityListener.onHitPlayer(ArrowHitEntityListener.java:34)"
Any sort of help would be greatly appreciated, I'm running the latest version of your plugin as well. Thanks!
Hi - I read in the latest build changelog that this build will only work in 1.13.1. Have you got plans to make this available for 1.13.2 builds? Thanks - Steve
As the title says, i've been unable to make other players use the arrows correctly. I mean, they shoot them, but no effects are applied on the arrow nor the damaged entity, and they do have the permissions.
Tested with Spigot 1.14.4 and Bukkit 1.14.3 with just this plugin and default configurations.
All arrows work perfectly when shot by players but skeletons themselves will only seldom shoot explosive arrows (by default this should be disabled) and after killing a significant amount of skeletons There was not a single drop of Alchemical arrows.
The same effect was observed when the rates where ramped up to 100.0
the exploding arrow has two errors on my server, the first error is that it exceeds all permissions to be able to exploit within claimed terrain (LandLord Plugin) ignoring dynamite protection. https://www.spigotmc.org/resources/landlord-4.44398/
Basically just needs an update for latest Alchema version plus 1.18
java.lang.IncompatibleClassChangeError: Method 'wtf.choco.alchema.crafting.CauldronRecipe$Builder wtf.choco.alchema.crafting.CauldronRecipe.builder(org.bukkit.NamespacedKey, org.bukkit.inventory.ItemStack)' must be InterfaceMethodref constant
at wtf.choco.arrows.integration.alchema.PluginIntegrationAlchema.addRecipe(PluginIntegrationAlchema.java:69) ~[AlchemicalArrows-3.3.3.jar:?]
at wtf.choco.arrows.AlchemicalArrows.createAndRegisterArrow(AlchemicalArrows.java:302) ~[AlchemicalArrows-3.3.3.jar:?]
at wtf.choco.arrows.AlchemicalArrows.onEnable(AlchemicalArrows.java:129) ~[AlchemicalArrows-3.3.3.jar:?]
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:264) ~[paper-api-1.18.1-R0.1-SNAPSHOT.jar:?]
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:370) ~[paper-api-1.18.1-R0.1-SNAPSHOT.jar:?]
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:500) ~[paper-api-1.18.1-R0.1-SNAPSHOT.jar:?]
at org.bukkit.craftbukkit.v1_18_R1.CraftServer.enablePlugin(CraftServer.java:563) ~[paper-1.18.1.jar:git-Paper-82]
at org.bukkit.craftbukkit.v1_18_R1.CraftServer.enablePlugins(CraftServer.java:477) ~[paper-1.18.1.jar:git-Paper-82]
at net.minecraft.server.MinecraftServer.loadWorld0(MinecraftServer.java:727) ~[paper-1.18.1.jar:git-Paper-82]
at net.minecraft.server.MinecraftServer.loadLevel(MinecraftServer.java:503) ~[paper-1.18.1.jar:git-Paper-82]
at net.minecraft.server.dedicated.DedicatedServer.initServer(DedicatedServer.java:313) ~[paper-1.18.1.jar:git-Paper-82]
at net.minecraft.server.MinecraftServer.runServer(MinecraftServer.java:1202) ~[paper-1.18.1.jar:git-Paper-82]
at net.minecraft.server.MinecraftServer.lambda$spin$0(MinecraftServer.java:317) ~[paper-1.18.1.jar:git-Paper-82]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
Can't get version 3.1.1 to work on Spigot 1.15.2. I don't see which plugin might interfere, except for worldguard (I have 7.1), but since there's an explicit perm for it, I assume it's not a problem. Permission manager is LuckPerms if matters.
So if I hit a player with /summonarrow, effects are applied as described in manual (I've tried a few), but if I /givearrow or create them, they all just do the same normal bow damage without any extras. Occurs regardless of permissions, both in Survival and Creative, both for Op and common players. One thing I've noticed though is that all particle effects are preserved, including fuse on TNT arrow, but the explosion won't happen. What can I do to collect more debugging information for you?
This is an amazing datapack, but recently the ender arrows started behaving weirdly. They swap entities like normal, but whenever they hit the ground, they'll teleport the person who shot it back to themselves, stuttering them.
I've Been Trying To Find A Way To Spawn The Arrows With Commands And I Dont Think It's Possible. It Would Be Great If You Added In This Feature. Thanks!