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Multiple objects mess up scene

I get that to place numbers in a circle each number has to be a separate object. With the ticks this can lead to an excessive number of objects in the scene for one "item".

I think the ticks could be added as one mesh object.

Descriptive naming of the items to easily be identified as part of the dial "object" could also help.

Another option might be to have an empty as the parent of all parts of the dial, this could also help if you still wanted to use individual mesh tick objects. Maybe even disable selection on the parts so only the parent can be selected to move it.

DialScale addon ported to 2.80 but it appears an error trying run it

Hi,
The first thanks for the addon!!

I made some minor changes to the addon file to ported it to Blender 2.80, it's loaded perfectly and it appears in the 'Add > Curves' menu now but when I try to run it, I obtain this error message:

File "/Users/Oxer/Library/Application Support/Blender/2.81/scripts/addons/DialScale.py", line 59, in execute
    vpos = vec3d * mathutils.Matrix.Rotation( -angle , 3, 'Z')
TypeError: Element-wise multiplication: not supported between 'Vector' and 'Matrix' types

I'm not a programmer, my knowledges are very poor about Python, I did a search in internet and I found this --> https://blender.stackexchange.com/questions/129473/typeerror-element-wise-multiplication-not-supported-between-matrix-and-vect

I don't know how fix the issue, I hope you can help me.

Greetings,

Óscar
macOS 10.13.6 & Blender 2.80.75

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