Comments (4)
Thanks for the links! We would need an implementation that works at least with Pixi.js and which is efficient for large maps (including rendering and collisions). This is the tricky part :)
I've added a card there: https://trello.com/c/vJacNvXq/65-support-for-tilemaps-objects-gdevelop-5-html5-games
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The tilemap object is non-existent in gdevelop5.
Perhaps we should think about porting it over or coming up with another one?
Mozilla devs have shared a great example
https://developer.mozilla.org/en-US/docs/Games/Techniques/Tilemaps
https://github.com/mozdevs/gamedev-js-tiles
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@4ian thank you! :D
It would be cool if we could add support to use tiled files. There is an implementation of that here
https://github.com/riebel/pixi-tiledmap
Btw I opened a new issue here on this
#503
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Hey 👋 I've put this issue on the roadmap (so that anyone can vote for it!) there: https://trello.com/c/vJacNvXq/65-support-for-tilemaps-objects-tilesets-and-tiled-files-gdevelop-5-html5-games
I'm closing this issue as open issues on Github is now be dedicated to bugs only :) (But it's still possible to continue the discussion on this issue even if it's closed)
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