Comments (2)
No, forget that bug, the Text extension wasn't activated in the project but Text objects were added to it.
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Still highlight the fact that GD should have a function to browse objects and events and automatically set used extensions. But good to know it's not a "real" bug ^^
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Related Issues (20)
- New Hero In Town Music Asset Pack
- Upgrade to the newest bondagejs HOT 4
- Upgrading yarn editor to the newest version HOT 1
- feature: extending dialogtools to (optionaly) recognise the concept of an actor and apply some styling to things via the event sheet HOT 2
- [bug] - In Scene Editor - Buttons, Sliders and other Custom Objects always stay on top of other objects (Text, Sprites...) - never considering Z Order
- Tiled Sprite Randomization Feature (Randomized Rotation and Offset combined with blending) a la Construct 3's r321 update. HOT 2
- Limitation in Physics Engine Speed HOT 1
- Simpler way to center origin sprite point HOT 3
- Add sorting for assets bin HOT 1
- Snapping objects in editor
- Corrupted value in Scene editor's tooltip right after instance deletion HOT 1
- Fullscreen Detection broken HOT 4
- Adding the ability to specify Cordova and NPM plugin parameters in extension dependencies HOT 1
- Platformer Deacceleration shows the wrong tooltip HOT 1
- High-Speed Collision Detection Limitation HOT 3
- Crash while using an editor
- Toggle switches don't work in 5.3.196 HOT 2
- User Interface Sound Effects
- "Preload as" toggles for audio files in the Resources Panel do not behave the same as the "Preload as" event actions. HOT 1
- Crash while using an editor
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