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unitysmoothpixelfiltering's Introduction

Unity Smooth Pixel Filtering

A unity example scene of CptPotato's smooth pixel filtering.

It uses a material with a custom JitterFreePixel shader.

To get jitter free pixel art set the filter to bilinear filtering on the imported textures under the advanced tab, create the sprites and apply the JitterFree material.

Built using Unity 2020.3.12f1 I have not tested it with older versions of unity so it may not work. Should work on mobile down to GLES 3.0

Background artwork by Luis Zuno

Shadertoy example by d7samurai

There is also a Godot version

Explanation of how the shader works on Handmade Hero



An Example

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unitysmoothpixelfiltering's Issues

Overdraw/Underdraw on Nested SpriteRenderers and General Artifacts

Hello again!

Likely not a problem for most of my objects, but I've got an issue where my stacked sprites (used for clothing) line up.

image

A/Bing it, it seems like there's a minor one pixel shrinkage that's happening to the pants/shirt that aren't happening to the base body sprite.

I've been messing with the math to see if I can get it to behave, but no dice, mostly just end up shifting uvs around.

Also seems to happen horizontally, which causes issues for multiple sprites I have sitting around:

image

I'll keep poking at it, but I'm pretty sure I won't be figuring it out in the little spare time I've got.

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