Name: Eldred Habert
Type: User
Company: @SII-Public-Research
Bio: French, 25yo, engineer, retro gaming enthusiast, ❤️🦀.
Pic is the title screen of our GBC game, drawn by Aniquaza.
Check out my Gist for drafts and writeups!
Location: France, often close to a PC and a Game Boy
Blog: https://eldred.fr
Eldred Habert's Projects
Code golfing contest: print "1234"
Block dropping puzzle game for Game Boy
Learning Rust with Advent of Code
A RPG written in C using SDL2.
A RPG for the Game Boy Color -- WARNING: code base is very broken, I do not recommend re-using any code from here
Map editor for Aevilia, an in-development homebrew GB game.
A fancy diagnostics & error reporting crate
A Python script that automatically runs mooneye-gb's tests on BGB
A barebones ROM to dump initial GBC OBJ palettes
A set of files accompanying a presentation about command injection
A Pokémon Crystal save file that executes arbitrary code before even loading it.
An assembly tutorial for Game Boy showing how the scroll registers can be exploited to create some nice and interesting effects.
A small, fairly unfinished Game Boy game, made during a game jam.
Disassembly of the Game Boy version of Dr. Mario
A music driver for Trackerboy
Demo ROM and example usage for driverboy
Just checking how the "empty repo" help messages look.
An attempt at Game Boy Color emulator detection. Do not attempt to reproduce at home.
A Game Boy "Mystery Dungeon" engine written in SM83 assembly
An extensible bytecode-based scripting engine for the Game Boy
A Python library to interface with @zzazzdzz's 2018 April Fools event
A speed-and size-focused Game Boy music driver, drop-in replacement for hUGEDriver ~ Try the demo!
An example project for generating a ROM and a GBS file from hUGETracker exports
Redirections to https://github.com/gbdev/gb-asm-tutorial
An online Game Boy assembly programming tutorial
A minimal, customizable, ready-to-compile boilerplate for Game Boy RGBDS projects.
Disassemblies of the different Game Boy boot ROMs
Code to add a flashlight-esque "mask" above a GB scene.
A silly revival of a pipe dream. (Note: project is on hold while I work on gb-asm-tutorial. Sorry, please wait a bit!)