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aevilia-gb's Introduction

Hi!

The name's Eldred, Eldred Habert.

I mainly deal with lower-level stuff, and making tools to help others make great stuff out of them. I'm a regular over at gbdev, if you're interested in making a game on a retro platform for fun, this might be worth checking out!

I'm the main maintainer of RGBDS, the main toolchain for programming on the Game Boy. If you're interested in contributing, we have some beginner-friendly tasks!

I have a Game Boy programming tutorial in progress; if you'd be interested in translating it, you can help! Please open an issue to let me know, and we can get started :)

Thanks for stopping by, have fun on the rest of your browsing journey o/

aevilia-gb's People

Contributors

deved2 avatar frostedgeulleisia avatar gkelly avatar issotm avatar parzivalwolfram avatar rendaman13 avatar

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aevilia-gb's Issues

Unknown symbol 'InteriorBlanketCoverTiles'

Windows 7 PC, x64

adam@SZAMSI C:\Users\adam\Downloads\Aevilia-GB-master
> compiler.bat
AEVILIA GB version 0.1.0 build 1
=== Compiling... ===

Compile finished.


=== Linking... ===
error: Unknown symbol 'InteriorBlanketCoverTiles'

Darn, build failed. Please fix and try again !
Press any key to continue . . .

Bump up required RGBDS version (?)

When I tried to build the ROM, RGBDS 0.3.3 produced a broken ROM that can't be considered "playable". It had somewhat broken graphics in the character select screen, and the overworld seemed to be broken too. This can be noticed in the nighty build that the ISSOtm website generates.
Building on RGBDS 0.3.5 thru 0.3.7 seemed to yield a better result, with a correct-looking character select screen, and a working overworld.

False alarm! 0.3.3 seems to be the troubled version!

Saving only works sometimes

On BGB 1.5.4, saving only works about 1/3 of the time. If I reset manually after saving instead of resetting via the credits, the odds grow to about 1/2. SRAM is updated, so it seems the loader code is causing the issue.

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