Comments (4)
i was just thinking about this! particularly the whole screen shifting left/right depending on move direction was makin me a little queasy
from a-little-game-called-mario.
this all feeds back into #58 i think! the more we can compartmentalize features like these (making them separate scripts/nodes/scenes/etc) the easier it will be to deal with merges but also it will making toggling stuff on/off a lot easier to implement
from a-little-game-called-mario.
I think it would be nice to have barely noticeable camera shake and effects on by default. And then the ability to turn it completely off. Or turn it to extreme.
from a-little-game-called-mario.
Implemented in #296. While accessibility is an ongoing thing, the specific changes mentioned here have been addressed.
from a-little-game-called-mario.
Related Issues (20)
- Saving Notes
- Blug character behind tutorial portal and text
- You died screen, remove auto close
- You died screen, delay accepting inputs
- No hearts limit
- luigimansion, boss health doesn't decrease
- Level select, nothing selected by default HOT 2
- Level select, keyboard input stops after completing a level
- Level Select, mouse clicks not selecting outside list items text heights
- Some camera limits affect hub camera HOT 2
- Player projectiles are incorrectly rotated
- marwing, both the crosshair and the mouse cursor are visible HOT 2
- marwing, sky changes on restart, hard to see crosshair
- marwing, closes after the last dialog HOT 7
- marwing, mouse doesn't work on `N` notes screen HOT 1
- Music stutters, when entering the portals room HOT 2
- Marwing, decrement hearts and make move controls useful HOT 1
- Camera Bug in Mega Lawrence Fight
- Little Wario sprite HOT 1
- Tilesets for Hub are broken on Godot 3.5
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