ok so like u might have problems compilin lol dont use this lmao
my dot engine sandbox thingy idk
wonderhoy
noioinoirtnoirtnio
First you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
- Install Haxe
- Install HaxeFlixel after downloading Haxe
Other installations you'd need are the additional libraries, a fully updated list will be in Project.xml
in the project root. Just copy and paste this into your terminal to install them:
haxelib install format
haxelib install hscript-ex
haxelib install newgrounds
haxelib install colyseus
haxelib install colyseus-websocket
haxelib install hxcs
haxelib install polymod
haxelib install flxanimate
You'll also need to install a couple things that involve Gits. To do this, you need to do a few things first.
- Download git-scm. Works for Windows, Mac, and Linux, just select your build.
- Follow instructions to install the application properly.
- Run
haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc
to install Discord RPC. - Run
haxelib git flixel https://github.com/HaxeFlixel/flixel.git
to install Flixel. - Run
haxelib git firetongue https://github.com/Metlmeta/firetongue.git
to install Firetongue.
You should have everything ready for compiling the game! Follow the guide below to continue!
The -debug flag is completely optional.
Once you have all those installed, it's pretty easy to compile the game. You just need to run lime test html5 -debug
in the root of the project to build and run the HTML5 version (command prompt navigation guide can be found here).
To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run lime test linux -debug
and then run the executable file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2022. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
- MSVC v143 - VS 2022 C++ x64/x86 build tools
- Windows 10 SDK (10.20348.0)
Once that is done you can open up a command line in the project's directory and run lime test windows -debug
. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
As for Mac, lime test mac -debug
should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.
This method will become deperated soon!
First, Run build-SongConverter.bat in art folder. Then, Read the line that shows the exe directory. Next, put in your preload/data. Finally, Run the exe.