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android-party-app-evenue's Introduction

🙋🏻 Samuel Ruairi Bullard

Student for Media Informatics 💻📱🎥 and Information Science 📊📈🔣 at the University of Regensburg
Currently employed at: cloudfood Web & Code 👨🏻‍💻☁️🥄

Thanks for checking out my Github Profile. My names Samuel, but everyone just calls me Sam. I'm interested in everything Tech, with a focus on interactive experiences and data science, be it Mobile Applications, Web Applications, AR & VR Applications, Video-Games or Natural Language Processing. My main goal with anything that I do is to not only provide something that works, but something that is useful, effective, intuitive and fun to use. Two of my main principles are to always look at what I'm building from the perspective of the end-user, and to be open and receptive to constructive criticism. Feel free to check out my repositories/projects; You might find something that piques your interest.

My studies have had a focus on the following topics: Software Engineering, Human-Computer Interaction (HCI), Mobile Development, Web Development, Multimedia Technology, Data-Science, 3D-Modelling, 2D/3D Computer Graphics, Computer Vision, Machine Learning, Natural Language Processing (NLP), Usability Engineering, Machine Learning Basics, Tangible Interaction.


📱Socials

LinkedIn Profile StackExchange Profile Profile Discord Profile Instagram Profile Twitter Profile Reddit Profile Medium Profile Quora Profile


🔧 Languages and Tools


Java    Kotlin    Javascript    HTML    CSS    PostgreSQL    Python    Django    Anaconda    Numpy    Pandas    OpenGL    OpenCV    Bootstrap    npm    Sass    Gradle    Arduino    Android Studio    IntelliJ    VSCode    Pycharm    Jupyter    Firebase    Blender    Unity    Photoshop    Figma    Webflow    Filezilla    Gimp    Inkscape    Jira    Slack    LaTeX    GitHub


📊 Stats

👨🏻‍💻 My coding journey

I got into contact with computers and technology at a very early age. When I was 5 years old my parents brought home a Playstation 1, which blew me away. From then on I was hooked. I continued engaging with computers and videogames until I was about 10, when I first thought about creating content. I started creating maps for games like Counterstrike and Warcraft 3, which was when I delved deeper into the inner workings of how these games worked. This took the form of modifying game files and such, where I first encountered concepts like datatypes and variables. A few years later, when I was about 14 I made my first game in Unity. It was quite simple and nothing noteworthy but it sparked my interest even further. Since then I have always continued to have an interest in tech and made it my goal to study and work in tech.

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