This repository provides DirectX 11 Tutorial (http://rastertek.com/tutdx11.html) ported to C# and LightDx.
Although LightDx has a simple API, I believe it'll be helpful to provide more examples. You can easily find how to use the library here.
However this is not a real DX11 tutorial, so
- Only selected tutorials are provided.
- Some of the code may be slightly different from the original tutorial.
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- Initialize the device.
- Use vertex/index/constant buffer.
- Draw 3D objects with matrix algorithm.
- Respond to window resize event.
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- Use depth buffer in the render target.
- Load and use Texture (DDS).
- Calculate elapsed time.
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- Use multiple constant buffers.
- Use multiple texture resources.