This repository is for Godot's Addons to integrate natively AdMob to your Game Project without much configurations, with a beautiful UI and directly inside Godot Editor!
is pretty basic right now, but with time will be improved
Please read this tutorial: https://docs.godotengine.org/pt_BR/stable/tutorials/plugins/editor/installing_plugins.html
Manual:
- Go to Tags of the project: https://github.com/Poing-Studios/Godot-AdMob-Editor-Plugin/tags
- Download and extract the
.zip
or.tar.gz
- Put the "addons/admob" folder which was extracted into your "res://addons" of your Game Project
Godot Asset Library:
- Find the Plugin
AdMob
then download and install - Enable the Plugin: https://docs.godotengine.org/pt_BR/stable/tutorials/plugins/editor/installing_plugins.html#enabling-a-plugin
After you installed, the Plugin will automaticly add an AutoLoad called MobileAds
, this is the AdMob for Godot and you can call methods like: MobileAds.load_banner()
to show a banner ad!
A example scene is here: res://addons/admob/develop/Example.tscn
To your plugin work, you need to download the AdMob Plugin
here: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS#readme
On Export -> Resources -> Filters to export non-resources...
, you need to put this: res://addons/admob/*.json
A video tutorial is in work progress.