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godot-admob-editor-plugin's Introduction

Godot-AdMob-Editor-Plugin

This repository is for Godot's Addons to integrate natively AdMob to your Game Project without much configurations, with a beautiful UI and directly inside Godot Editor!

is pretty basic right now, but with time will be improved

Installation:

Please read this tutorial: https://docs.godotengine.org/pt_BR/stable/tutorials/plugins/editor/installing_plugins.html

Manual:

  1. Go to Tags of the project: https://github.com/Poing-Studios/Godot-AdMob-Editor-Plugin/tags
  2. Download and extract the .zip or .tar.gz
  3. Put the "addons/admob" folder which was extracted into your "res://addons" of your Game Project

Godot Asset Library:

  1. Find the Plugin AdMob then download and install
  2. Enable the Plugin: https://docs.godotengine.org/pt_BR/stable/tutorials/plugins/editor/installing_plugins.html#enabling-a-plugin

Usage:

After you installed, the Plugin will automaticly add an AutoLoad called MobileAds, this is the AdMob for Godot and you can call methods like: MobileAds.load_banner() to show a banner ad!

A example scene is here: res://addons/admob/develop/Example.tscn

To your plugin work, you need to download the AdMob Plugin here: https://github.com/Poing-Studios/Godot-AdMob-Android-iOS#readme

On Export -> Resources -> Filters to export non-resources..., you need to put this: res://addons/admob/*.json

A video tutorial is in work progress.

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