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0.0 1.0 0.0 4.65 MB

Utilities built on top of core component

License: Apache License 2.0

CMake 0.13% Makefile 4.94% Shell 6.24% C++ 5.42% C 72.21% Roff 3.93% M4 0.71% SAS 0.14% Smalltalk 0.05% WebAssembly 0.12% Assembly 1.28% Module Management System 0.15% HTML 3.19% Python 0.07% DIGITAL Command Language 0.65% Objective-C 0.29% Batchfile 0.03% Awk 0.38% CSS 0.02% CLIPS 0.05%

diligenttools's Introduction

Tools module provides additional functionality on top of the Diligent Engine's core module. It implements render script and texture loading utilities. For more information, please visit diligentgraphics.com/diligent-engine.

To build the module, see build instrcutions in the master repository.

Version History

v2.3

  • Implemented Vulkan backend

v2.2

  • Added MacOS and iOS support

v2.1.b

  • Removed legacy VS projects and solutions
  • Added HLSL2GLSLConverter project

v2.1.a

  • Refactored build system to use CMake
  • Added support for Linux platform

v2.0.alpha

Alpha release of Diligent Engine 2.0. The engine has been updated to take advantages of Direct3D12:

  • Pipeline State Object encompasses all coarse-grain state objects like Depth-Stencil State, Blend State, Rasterizer State, shader states etc.
  • New shader resource binding model implemented to leverage Direct3D12

Release notes:

  • Diligent Engine 2.0 also implements OpenGL and Direct3D11 back-ends
  • Alpha release is only available on Windows platform
  • Direct3D11 back-end is very thoroughly optimized and has very low overhead compared to native D3D11 implementation
  • Direct3D12 implementation, to the contrary, is preliminary and not yet optimized.

v1.0.0

Initial release

For more details on the release, please visit diligentgraphics.com

License

Copyright 2015-2018 Egor Yusov. Licensed under the Apache License, Version 2.0

diligenttools's People

Contributors

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Watchers

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