skipbo's Introduction
Achintya Gopal [email protected] Paul Watson William Watson Joshan Bajaj 600.120 Final Project -------------------------------Extra Credit-------------------------------- Undo/Redo- - our undo and redo commands work within only the same player's move Hard AI- - this AI takes into account the player to their left's stock pile - depending on the difference between its and the left player's stock pile sizes, it will choose different strategies depending on how aggressive it needs to play - the different levels of aggression dictates if the primary goal is to block their opponent or get rid of stock pile cards - the strategies were developed by playing several Skip-Bo games with large number of players and seeing what went through each player's mind with each of their moves - we tested the AI strategies in real life by having one player strictly play by the AI rules and he won consistently --------------------------------------------------------------------------- To Compile: - enter command "make" To Test: - enter command "make test" - extraneous output goes to mainTestOutput.txt To Clean: - enter command "make clean" To Play: - enter command "./SkipBo" (or "make play" to compile and play at once) - starting new game: - enter difficulty level - enter number of players (including both humans and computers) - enter number of human players - enter size of initial stock pile - enter names for each human player <--------Build Piles---------> ------ |? ?| ------ ------ ------ ------ | ?? | | 09 | | | | 11 | | 04 | | ?? | | | | | | | | | |? ?| ------ ------ ------ ------ ------ A B C D <-----------Your hand------------> Your Discard Piles 05 <--Size of Stock Pile ------ ------ ------ ------ ------ (empty at start) -------- | | | | | | | | | | ---- ---- ---- ---- | | Card value--->| 10 | | 06 | | 08 | | 04 | | 02 | | | | | | | | | | SB | | | | | | | | | | | ---- ---- ---- ---- | | ------ ------ ------ ------ ------ 6 7 8 9 -------- 1 2 3 4 5 0 Paul - the number underneath each card slot represent the slot's unique index, the build piles in the center are the same (but with A-D) - to move, enter the index for the card you would like to move then enter the index for the card slot you would like to move to - press 'e' to exit - press 's' to save - press 'u' to undo a move - press 'r' to redo a move - only easy AI turns are printed to add extra challenge to hard AI - loading game: - select load game and then play as usual - help - show the rules of the game - Note: [Powered by MathLens is an inside joke]
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