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flutter-engines-no-metal's Issues

Flutter 1.22.2 (Stable/84f3d28)

Don't mean to be a bother, but would it be possible to also get a build of the latest stable release from today?

Version 1.22.2, ref 84f3d28.

Flutter 2

Hello, would it be possible to release no metal for 2 version? Thanks.

OOM with no Metal framework?

Hi I was wondering if the engines are stable enough, because I'm seeing in some issues (for example this: #60266) stating that they have out of memory issues with this OpenGL flutter engines for iOS. Have you experienced any kind of OOM? Thanks for the engines! And it would be great too to have the last stable release: 1.22

Best regards!

Dart VM: Wrong full snapshot version for 1.20.4-stable

@acoutts it looks like we're actually getting this error when running flutter run --profile --cache-sksl using the 1.20.4-stable framework files.

VM: Wrong full snapshot version, expected '96c68176b559725593d198f1045d6b24' found '04645b6182fad3d68350d84669869ce5'

To set our Flutter version to 1.20.4, we did a git checkout tags/1.20.4

Is there something else we need to do in order to ensure that those hashes match?

How to test the app after building with --bundle-sksl-path?

@acoutts thanks again for posting these. We just generated the flutter_01.sksl.json file and were able to build with flutter build ios --bundle-sksl-path flutter_01.sksl.json

However, what we're stuck on now is how to actually run that built binary. When we do a flutter run it looks like it rebuilds the binary and the jank is still there. After Googling around, according to flutter/flutter#64626 the XCode -> Archive command uses the last flutter build ios configuration, so we're now trying that.

How do we do a flutter run without rebuilding or otherwise test the binary that includes the SKSL file in release mode on a physical device?

Also, can you please confirm that using Archive in XCode really will package in the SKSL file immediately after running flutter build ios --bundle-sksl-path flutter_01.sksl.json?

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