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opengl-tutorial-golang's Introduction

opengl-tutorial-golang

The goal of this repo is to re-build each of the tutorials from opengl-tutorial.org using Go. This is mostly for my own learning experience, but I'm planning to push the code here along with a readme for each tutorial that walks through the parts of the code. Each tutorial will live in a subdirectory and the readme for that tutorial will be linked from here.

A note for Windows users: Getting go-gl installed on Windows can be a major headache, however what I've found to work is using the MinGW-64 project. The website doesn't use SSL, hosts on SourceForge, and seems a bit sketchy, but so far as I can tell it is legit and the only/best option for 64-bit Windows.

Beginner

These are the beginner-level tutorials.

  1. Open a Window
  2. Your First Triangle (todo)
  3. Matricies (todo)
  4. A Colored Cube (todo)
  5. A Textured Cube (todo)
  6. Keyboard and Mouse (todo)
  7. Model Loading (todo)
  8. Basic Shading (todo)

Intermediate

  1. VBO Indexing (todo)
  2. Transparency (todo)
  3. 2D Text (todo)
  4. OpenGL Extensions (todo)
  5. Normal Mapping (todo)
  6. Render to Texture (todo)
  7. Lightmaps (todo)
  8. Shadow Mapping (todo)
  9. Rotations (todo)
  10. Billboards & Particles (todo)

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