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adamcichy avatar adamcichy commented on June 14, 2024 1

@slifty This is exactly the reason why the object is released immediately. Creating an object and releasing it right after it's created is not currently supported but it might make sense in some cases. I'll think about it, maybe there is a point of retaining the object whenever it starts playing

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slifty avatar slifty commented on June 14, 2024

Sorry -- it was just me doing something silly.

The sound object fell out of scope before the sound had a chance to resolve.

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Fedenieto90 avatar Fedenieto90 commented on June 14, 2024

Hi! @slifty I'm facing the same problem when creating an instance of a sound object. How did you solve it?

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slifty avatar slifty commented on June 14, 2024

@Fedenieto90 So caveat that I'm not an expert on Swift, but it seems that if you create the object within a method, the object loses scope and gets cleaned up immediately after the function ends. This is different from how things work out in, for instance, Node, where you can trigger a promise and it will resolve later.

I had to make the instance a class variable, so that it wouldn't get removed from memory right after the method finished.

Here is the commit / line where I played the sound -- BadIdeaFactory/arobotherapy@7de5bbc#diff-e3089959bce5859a9a8a8e6f0e5af7abR83

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Fedenieto90 avatar Fedenieto90 commented on June 14, 2024

Thanks! 👍

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