Comments (3)
5 instances are queued up so you can quickly play the same sound up to 5 times simultaneous. For example, a bullet sound from a machine gun.
from swiftysound.
Looking at the code, there's a weird design issue where 5 instances of AVAudioPlayer are created for every sound. Despite the code comments, I'm not really sure why this is done.
from swiftysound.
You can switch to just one player per sound like this:
Sound.playersPerSound = 1
This way you will always use the same instance of AVAudioPlayer
for each sound.
from swiftysound.
Related Issues (20)
- Seems to be a maximum number of different sounds able to be played HOT 4
- Hello. I would like to know if you are going to release a version for Swift 4.2 HOT 10
- Sound stops in version 1.0.0 HOT 1
- Sound doesn't play when created as an object HOT 5
- is it possible to use it with a PageControl? HOT 1
- Unknown selected data source for Port Speaker (type: Speaker) HOT 1
- volume control hassles HOT 2
- completion block is only called once HOT 1
- Cannot increase or decrease playersPerSound int HOT 2
- Swift Package manager can not import into Xcode (11b3) HOT 4
- If it possible to play sound by URL? HOT 1
- Play sound when ringer is off? HOT 2
- Inconsistencies between static methods and instances HOT 2
- Sound.Category Not Working On IOS 14 HOT 3
- Can I play Internet audio files ? HOT 1
- How to prevent Error Code -42 HOT 1
- The sound stops when I navigate to another viewcontroller HOT 1
- Cannot convert value of type 'String' to expected argument type 'URL' HOT 1
- How to crossfade? HOT 1
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from swiftysound.