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ugx's Issues

Be able to access Window instances using a user defined ID

Maintenance of references of windows is too clumsy. Most Window classes are used in a single instance anyway, effectively leading to singletons.

This practice isn't necessarily bad at application level UI and UGX should allow the developer to access LibraryPage or something like that globally using a singleton reference or some ID.

Enable setting normalized value to transition

Should be able to interpolate between transition points using code. Eg. even though opacity transitioner has a default transition animation based on duration, tween etc, the programmer should be able to have manual control.

AskPopup with a bool response

A common usecase is something like "Never ask again" while responding to ask popups. Have an inbuild implementation for this.

Redesign ViewEvent

It's neither clear how it should be used, nor that helpful. If it's to replace UnityEvent or delegate or event Action, it should be more useful.

FormView should just be Form

Doesn't make much sense calling it FormView.

Also, if the name is FormView, it'll be convention to name the models XFormViewModel, which is too long a suffix.

Element specific touch input

Provide a way to have things like "hold for X seconds" or swipe right/left/up/down to trigger something. Also provide the normalised value throughout.

Navigator enhancements

  • When a window is open, the navigator should also provide in the event the window the user is coming from
  • Navigator should have a history of all the windows ever open
  • Navigator should have a history of every open and close command in sequence
  • OnPressBack should be renamed to GetWindowToPop
  • OnWindowOpen should be renamed to OnWindowPush

Make ViewList.ViewModels editable

By making it readonly in the editor, it cannot be edited by hand. Also, it cannot be used to autopopulate things on start. Add an "UpdateList" method and inspector button to reflect changes.

Set navigator using ID

Instead of adding a reference of Navigator objects, let windows specify an ID under which they are to be navigated and all else is handled internally. Different IDs should be able to lead to different flows.

Throttle Picture downloads

A lot of downloads are starting at the same time and the images are being decoded into Sprites/Texture2D. Causing jitters.

Position Tweener should be made EdgePositionTweener

Make an EdgePositionTweener. Should should continue to use the entry and exit edge types. But instead of storing Vector2 screen positions for in and out positions, it should store a float that indicates the distance from the edge.

Visibility belongs in the Window

Window is the container that represents whether something is open or closed. It makes sense for it to be the class that is aware of visibility, instead of the View, which is only for presenting

ViewModel should be called ViewState

ViewModel has historically been used to refer to objects that directly translate to the UI. Consider the term state that would also infer that data that does not show up on the UI can also be stored there.

Enhance UpdateViewOnStart

Should be renamed to ViewUpdater and offer these:

  • A boolean to update the view automatically on Awake/Start
  • A button to update the view from the inspector

Code only ViewList

A ViewList equivalent should be available for just C# code, currently it takes an inheritence of ViewList so that it can be placed on the scene. That could instead be a level higher than an underlying code based approached.

Reconsider "Set As In"

Set as in and Move Out in Position Transitioner add extra complexity in exchange for little benefit. Try to get rid of them.

Also, 'In' position is a transition base concept, not specific to Position Transition. Opacity Transition would also use the same 'in' position.

Easily swap out View<T>.ViewState in editor view

You might want to test a view with 4 different states. Right now the view only has an editable state in the inspector that you change run the game.

It'll be a good feature to drop and drop the state from the Assets window and the view just uses that. Allowing to create ScriptableObjects of ViewState or reading from a json file could be some ideas.

The automated release is failing 🚨

🚨 The automated release from the master branch failed. 🚨

I recommend you give this issue a high priority, so other packages depending on you could benefit from your bug fixes and new features.

You can find below the list of errors reported by semantic-release. Each one of them has to be resolved in order to automatically publish your package. I’m sure you can resolve this πŸ’ͺ.

Errors are usually caused by a misconfiguration or an authentication problem. With each error reported below you will find explanation and guidance to help you to resolve it.

Once all the errors are resolved, semantic-release will release your package the next time you push a commit to the master branch. You can also manually restart the failed CI job that runs semantic-release.

If you are not sure how to resolve this, here is some links that can help you:

If those don’t help, or if this issue is reporting something you think isn’t right, you can always ask the humans behind semantic-release.


No npm token specified.

An npm token must be created and set in the NPM_TOKEN environment variable on your CI environment.

Please make sure to create an npm token and to set it in the NPM_TOKEN environment variable on your CI environment. The token must allow to publish to the registry https://registry.npmjs.org.


Good luck with your project ✨

Your semantic-release bot πŸ“¦πŸš€

The automated release is failing 🚨

🚨 The automated release from the master branch failed. 🚨

I recommend you give this issue a high priority, so other packages depending on you could benefit from your bug fixes and new features.

You can find below the list of errors reported by semantic-release. Each one of them has to be resolved in order to automatically publish your package. I’m sure you can resolve this πŸ’ͺ.

Errors are usually caused by a misconfiguration or an authentication problem. With each error reported below you will find explanation and guidance to help you to resolve it.

Once all the errors are resolved, semantic-release will release your package the next time you push a commit to the master branch. You can also manually restart the failed CI job that runs semantic-release.

If you are not sure how to resolve this, here is some links that can help you:

If those don’t help, or if this issue is reporting something you think isn’t right, you can always ask the humans behind semantic-release.


Missing package.json file.

A package.json file at the root of your project is required to release on npm.

Please follow the npm guideline to create a valid package.json file.


Good luck with your project ✨

Your semantic-release bot πŸ“¦πŸš€

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