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godotthings's Introduction

GodotThings

These are some of my snippets and other bits for the Godot game engine. Note that I don't go into too much detail about how to set these things up properly, so some general knowledge about shader programming and how they are used in Godot is expected.

Content

Thing Description
Smooth Pixel Filtering A shader snippet for "smooth pixelated" filtering, eliminating most aliasing artifacts.
Procedural Checkerboard A spatial material useful for blocking out levels. It displays a checkerboard pattern along all axes.
Color Grading (work in progress) A simple post process shader that can be used for color grading.

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