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project-dollhouse's Issues

Resetting login results in strange UI behavior

When an alert (messagebox) is spawned after a network error occurs, the login dialogs disappears and the alert has to be clicked multiple times in order for it to go away and the dialogs to reappear. Everything seems to function as intended after that point.

How to duplicate: Run the client, connect with no server, wait until a network error occurs...

Encryption

Either fix the current encryption scheme to not send keys across the wire, or add a new one (such as Diffie-Hellman or SRP).

Render hands

Hands arent't rendered on sims. Also (probably) need to save information about a sim's hands when creating a new sim.

City disappearance

City seems to disappear at random when logging in/creating a new character.

Skeleton setup incorrectly

Skeletons, when loaded, needs to be setup correctly in world space in order for bodies to skin correctly.
In order to view this issue first-hand, simply fire up TSO MeshViewer (requires having TSO installed).
This is a critical issue, because it is crucial to reaching the first milestone.
If you have the knowledge and/or skills to fix this, please do so ASAP!

Separate mouse tracking

When in city view, interacting with UI elements will zoom in the city view.
Not sure how this should be fixed...

Minimize/maximize

Suggestion(s) have been made that client crashes when minimized and maximized again. Warrants further investigation.

Weird text crash

Apparently, typing something in CAS, clicking in front of the first letter and pressing backspace will crash the client.
Needs investigation!

Head selection doesn't work properly

When selecting a head in the CAS (Create A Sim) screen, the correct associated head-mesh isn't rendered. Rendering is also transparent, such that heads appear ghostly. This must be fixed!

Terrain rotation

Interacting with rotation buttons currently doesn't rotate city terrain.

Encryption

Either fix the current encryption scheme to not send keys across the wire, or add a new one (such as Diffie-Hellman or SRP).

Loginserver crashes

When a user types in an incorrect password, the loginserver crashes after sending the sLoginFailed packet!

Documenting SimsLib

SimsLib needs to be documented, and the license needs to be in every file.

Caching system

Implement the caching system for the LoginServer so that sims are not sent if they are already cached (and haven't been updated).

PDBootstrap fails to find TSO

Imgur

In the recent Kon Tiki release, the PDBootstrap application can't find TSO on Windows 7 64bit, regardless of weather or not it's in the native or x86 Program Files folders. Despite that, it still loads PDPatcher but that crashes shortly after asking for a backup. However, the Project Dollhouse client itself loads perfectly - it just can't login.

Client crashes when clicking "Login" twice

When clicking the Login button during an attempted login, the client (obviously) crashes. There is a need to develop a state for the client, such that a new network connection cannot be established while the client is in a login state.

City view is seen in first person-like view [outdated]

For some reason when logging in, city view goes into first person instead of top down like it was before the code merged. This was on the forums, but I figured I'd put it here too.

Was for the last known patch. My bad!

TSOClient.csproj fails to load

No matter what I use, Visual Studio 2006 or 2010, let alone MonoDevelop, TSOClient.csproj fails to load. Everything else works fine, though. Below is what I get on MonoDevelop.

Screenshot from 2013-04-08 18:33:27

Now, during the TSOR-era, I never got this problem, I believe.

City rendering

Make sure that the city loads fast, supports blending and zooming, as well as a correct camera angle.

City loading crash

liinor says that clicking anything while loading the city will crash the game.

Music fade in/out

Right now it cuts off on entering new screens abruptly. It should fade out of the existing track and begin the new one once finished.

Caching system

Implement the caching system for the LoginServer so that sims are not sent if they are already cached (and haven't been updated).

Font rendering?

liinor says game isn't able to render special characters such as ä, ö or å.

Upgrade MPL to 2.0

MPL 1.x technically remains incompatible with GPL, ect, and still requires a tri-license. 2.0 (and above) eliminates this need altogether. For example, the present versions of Firefox have been using this version for quite sometime. I know my last issue was more of a derp then anything else but this one is more of a suggestion that I highly recommend.

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