Comments (4)
+1, Would be nice to get this working.
It looks like there is a code in post build script to add this dependency but it's not working for me. Xcode 9.4.1 with Unity 2017.4.8.f1
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I just merged in a PR that might fix this issue as xcode might not have recognized "iPhone Development" as your code sign identity and it fixed itself automatically when you selected the "Unity-iPhone-Stickers" target. Could you update and check to see if it works now? 4c2d8c2
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We still get the following error:
error: /Users/john/Library/Developer/Xcode/DerivedData/Unity-iPhone-andttpaqhibkcyezyvfjideiywma/Build/Products/ReleaseForRunning-iphoneos/Unity-iPhone-Stickers.appex: No such file or directory
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I think I found a solution to the problem. It works out of the box for me now on a completely fresh jenkins box using fastlane. What was missing was that TargetAttributes didn't have a reference to the new sticker target and I fixed it by adding a reference to the team id there.
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Related Issues (20)
- Sticker Pack Size HOT 3
- Do you have .unitypackage file? HOT 3
- Unable to build to xcode HOT 2
- Stickers constructed at runtime HOT 1
- Headless mode doesn't work for auto-scaled app icons HOT 1
- Can't build on Xcode, no such file or directory error HOT 16
- Getting Invalid iMessage App from iTunes Connect HOT 5
- [Feature Request] Using in-game-generated GIF/APNG? HOT 1
- Xcode 9.2 complaining about conflicting code signing settings when automatic signing is selected HOT 6
- Resources Folder Dependency HOT 3
- Invalid iMessage App, as in #23 HOT 2
- PBXProject.cs - RecursivelyCopy does not work on Windows HOT 1
- Build fails on Mac HOT 1
- Unity 2018 tests? HOT 1
- Stickers are not sorted HOT 6
- Failed to export icons when building iOS, if iPhones Settings @2x, @3x, iPads Settings @2x are not set
- PBXSourceTree type compilation errors when iOS Build Support module is not installed
- Sorting order of sticker sequence is not matching StickerPack.asset
- Issue when changed to automatically sign
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