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View Code? Open in Web Editor NEWAI for Battle Tetris, entered into a programming contest
License: MIT License
AI for Battle Tetris, entered into a programming contest
License: MIT License
Unit test the following:
ApplyMove
PushMove
PopMove
IsAtRest
IsValidMove
ClearRows
At end of training run, dump harmonies into a file.
At beginning of training run, have option of initializing harmony values from file.
Spawn k threads executing separate harmony searches in parallel based on command line argument.
There's a whole bunch of features to test. 19 in total, actually.
Unit test all. There's probably segfaults in there with how the different variables integrate.
Make ServerInterface an abstract class to intercept calls from the main Control loop. Ensure top-level control loop cannot enter an invalid state.
Make functional tests for the following functions:
FindValidMoves
FindBestMove
Base move on piece in play as well as first two elements in queue.
Switch to points-based system instead of rows cleared.
With a search depth of two, movement search has become much too slow. Multithread this process.
Exceptions can be thrown, ending the program. This is unacceptable.
Two approaches:
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