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mappalachia's Issues

Shapes for multiple items not working

I have 3 different items selected for map icons. I have 3 shapes added under plot style settings each with a different shape (a diamond for shape 1, a circle for shape 2 and a square for shape 3. Only Shape 1 and 2 change while shape 3 uses the shape I selected for shape 2. I have tried removing all shapes and starting over but once I go over 2 shapes the same thing happens.

NPC search by category

With challenges like "kill 10 insects", having a filter to do NPC search by a parent type category would be very useful so that populating a map with hotspot for insects or other type would be a single click of a button.

Refactor SettingsManager to use an existing library

SettingsManager class was written totally custom originally to support bespoke features such as versioning and custom warnings for malformed settings. It also mocked the .ini file format to be more familiar to technically-minded Fallout players.

However this custom setup causes overhead whenever a new setting is added to the config file.

We should consider refactoring this to use something more standard, eg system.text.json.
We must however still maintain a level of control, such that if a feature is removed but users have an "old" config file, there are no errors or confusion caused, for example we might want to control how settings are read in, should a feature change.
See fe7cb41 for previous example of a would-be breaking change being caught.

[Feature Request] Plot Style Settings:

My suggestion:
1)Add the ability to save custom color palettes.

2)Add the ability to change the order of colors in the current palette, for example:
palette:
[red yellow white]
for example, I want to change 1st color, for that I need to remove ALL colors and re-select it is inconvenient.

3)Add the ability to import and use your own shapes/shapes library as plots.

The preview version of the map provides a better image quality than 'Export to file'

Discussed in #39

Originally posted by miish3lov October 17, 2021
This is what I noticed while fiddling with the tool. The exported version is slightly more pixilated than the preview version. Here's a little comparsion

Preview
image

Exported
image

The difference becomes very visible when you use extremely small plot icons. Thankfully it's possible to just make a copy of the preview version from the temp folder.

Scaling broken at 1366x768 resolution or below

I have this set like so in windows display settings:
image

this causes Mappalachia to be unusable:
image

how it looks scaled to 100%:
image

running app while scaling is set to 100% and then setting it to 150%:
image

150% with override high dpi checked:
image

Nuclear Winter overlays are misaligned

User report via Reddit that Nuclear Winter overlay images are slightly offset.

"Flatwoods needs to be moved down and slightly right, so that the bobbleheads and magazines outside the red rocket in flatwoods are inside. Morgantown needs to be moved down and ever so slightly left, so that the magazine at the guardhouse outside of the mansion is inside the guardhouse."

This can be resolved by directly editing the NW overlay PNGs

Is there a way to display fast travel markers?

Is there a way to display fast travel markers?

Under the search "WorldMap", a bunch of activators are found but not all of fast travel locations are on there. I'm pretty new to FO76 so perhaps I'm missing something really simple?

Thank you for your hard work!

Opossums on map

I've searched for opossums and only found 10 spawns in total, which seems extremely low, considering some videos are reporting the critters on other locations.

Is your map accurate? And could you add opossums and other critters to the npc search list?

Copy map to clipboard

Would it be possible for you to add a copy to clipboard option in one of the menus or make Ctrl + C work and copy the current map?

Ideally in a format that is optimized for Discord (can't upload more than 8mb)

And thank your for the Cluster setting, its amazing, helped me find a few hotspots for herbs that I did not know existed. A very good update!

1.6.0.0 map stutters when zooming all the way in

Scrolling all the way in to the map in v1.6.0.0 causes stuttering when adjusting zoom or panning the map. This appears to be due to how .NET is handling memory management of such a large image in 32bit build.

Fixed under commit 04be5d4 by slightly lowering the maximum zoom amount.

Fix will be included in next release due to low urgency

[FEATURE REQUESTS] Map titles and grey icons

If this is already a part of Mappalachia then I will admit to being blind and take my shame on the nose :p

That said, if I am NOT blind, I would like to see the following features:

  • An option to add a title to the bottom of the map. This is to integrate with stuff like Uni Map or just to title your maps
  • The option to create grey icons so any icon shown on the map that you have not yet discovered(hence no icon shown on top of it) is grey, clearly indicating undiscovered

Missing Locations & Data

First off, thanks for taking the time to create this tool. It's fun! But some locations that should be generating in the map aren't appearing.

For instance, there should be an Acid Hard Point in a pond near the Pleasant Valley Station. It's south-east of that station and north-east of the Beckwith Farm.

Is it possible there is a different Technical Name that isn't appearing?

Secondly - To validate, does the tool use the current data from your client?

[Feature Request] Export only plots

What I suggest:
Add the ability to export/save plots without the map itself

Why this is needed:
I only needed to output the location of the dots, which I then wanted to process in another program.
So I created a jpg with black solid color and save.

How this could be done:

  1. Add the ability to uncheck a map is selected
  2. Allow the brightness to be set to 0%
  3. Add a simple black map (my way)
  4. Add the ability to "Export plots only"
    As (jpg on black background or png with alpha channel)

Support 8k Maps

I'm trying to create some ore vein layers to add to the 8192x8192 map I use, but the minimum size for each icon is still too large--the inner crosshairs are rather blurry, even on the smallest size, and they overlap sometimes, making it hard to identify/count particular veins.

Ideally, a true solution would probably be for Mappalachia to support loading 8k images natively, but also and more simply perhaps consider allowing smaller icon sizes, and/or even a single pixel dot--or maybe just allow users to load their own images to use as icons?

Large Sub NPCs not plotted at some locations

At Seneca Rocks Visitor center, and The Whitespring (the lawn), Large mobs which are "sub" spawns of the area (Honey Beast and Yao Guai at Seneca Rocks, and many at the Whitespring), are not plotted.

The database generation process does not include them because they are tagged as the sub spawns of the LCTN (Property ESSChanceSub____), but in-game they spawn at "Main" NPC_ spawn spots (LvlMainBoss).

We need to investigate if this is an oversight in generation logic, or an additional as-yet unknown spawning rule which can be accounted for, or if the game is just doing something janky which can just be manually hardcoded.

Add a minimum cluster size option for cluster maps.

Often cluster maps for common items like firewood or flora makes the map too crowded. One nice to have feature would be the ability to set the minimum weight of a cluster before its no longer drawn on a map. This way, maps can be tuned to show for example, the best or top 10 locations to harvest some resource.

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